Merge pull request #1213 from sillybear/patch-10

[Announcer] Fixed a bug that keep "evaluation full combo W4" playing when a player get a Good Full Combo and a failed grade.
This commit is contained in:
Kyzentun
2016-07-02 16:48:45 -06:00
committed by GitHub
+6 -5
View File
@@ -66,10 +66,11 @@ XToString( DetailLine );
#define SHOW_SCORE_AREA THEME->GetMetricB(m_sName,"ShowScoreArea")
#define SHOW_TIME_AREA THEME->GetMetricB(m_sName,"ShowTimeArea")
#define SHOW_RECORDS_AREA THEME->GetMetricB(m_sName,"ShowRecordsArea")
#define PLAYER_OPTIONS_HIDE_FAIL_TYPE THEME->GetMetricB(m_sName,"PlayerOptionsHideFailType")
#define PLAYER_OPTIONS_SEPARATOR THEME->GetMetric (m_sName,"PlayerOptionsSeparator")
#define CHECKPOINTS_WITH_JUDGMENTS THEME->GetMetricB(m_sName,"CheckpointsWithJudgments")
#define PLAYER_OPTIONS_HIDE_FAIL_TYPE THEME->GetMetricB(m_sName,"PlayerOptionsHideFailType")
#define PLAYER_OPTIONS_SEPARATOR THEME->GetMetric (m_sName,"PlayerOptionsSeparator")
#define CHECKPOINTS_WITH_JUDGMENTS THEME->GetMetricB(m_sName,"CheckpointsWithJudgments")
static ThemeMetric<TapNoteScore> g_MinScoreToMaintainCombo("Gameplay", "MinScoreToMaintainCombo");
static const int NUM_SHOWN_RADAR_CATEGORIES = 5;
AutoScreenMessage( SM_PlayCheer );
@@ -675,9 +676,9 @@ void ScreenEvaluation::Init()
{
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation new record") );
}
else if( bOneHasFullW4Combo && ANNOUNCER->HasSoundsFor("evaluation full combo W4") )
else if( bOneHasFullW4Combo && g_MinScoreToMaintainCombo == TNS_W4 )
{
SOUND->PlayOnceFromDir(ANNOUNCER->GetPathTo("evaluation full combo W4"));
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation full combo W4") );
}
else if( (bOneHasFullW1Combo || bOneHasFullW2Combo || bOneHasFullW3Combo) )
{