ScreenEvaluation::CommitScores -> StageResults::CommitScores

This commit is contained in:
Glenn Maynard
2005-09-11 00:27:54 +00:00
parent 99b4729926
commit d22476ae7d
2 changed files with 45 additions and 63 deletions
+44 -62
View File
@@ -269,7 +269,7 @@ void ScreenEvaluation::Init()
//
// update persistent statistics
//
CommitScores( m_StageStats, m_StageResults, m_Type );
StageResults::CommitScores( m_StageStats, m_StageResults, m_Type == summary );
m_bTryExtraStage =
GAMESTATE->HasEarnedExtraStage() &&
@@ -780,10 +780,10 @@ void ScreenEvaluation::Init()
}
void ScreenEvaluation::CommitScores(
void StageResults::CommitScores(
const StageStats &m_StageStats,
StageResults out[NUM_PLAYERS],
ScreenEvaluation::Type type )
bool bSummary )
{
FOREACH_PlayerNumber( pn )
{
@@ -849,47 +849,37 @@ void ScreenEvaluation::CommitScores(
const Song* pSong = GAMESTATE->m_pCurSong;
const Steps* pSteps = GAMESTATE->m_pCurSteps[p];
switch( type )
if( bSummary )
{
case stage:
{
// don't save scores for a failed song
if( m_StageStats.m_player[p].bFailed )
continue;
// don't save scores if any stage was failed
if( m_StageStats.m_player[p].bFailed )
continue;
ASSERT( pSteps );
int iAverageMeter = m_StageStats.GetAverageMeter(p);
out[p].m_rc = AverageMeterToRankingCategory( iAverageMeter );
PROFILEMAN->AddStepsScore( pSong, pSteps, p, hs, out[p].m_iPersonalHighScoreIndex, out[p].m_iMachineHighScoreIndex );
}
break;
PROFILEMAN->AddCategoryScore( st, out[p].m_rc, p, hs, out[p].m_iPersonalHighScoreIndex, out[p].m_iMachineHighScoreIndex );
// TRICKY: Increment play count here, and not on ScreenGameplay like the others.
PROFILEMAN->IncrementCategoryPlayCount( st, out[p].m_rc, p );
}
else if( GAMESTATE->IsCourseMode() )
{
Course* pCourse = GAMESTATE->m_pCurCourse;
ASSERT( pCourse );
Trail* pTrail = GAMESTATE->m_pCurTrail[p];
case summary:
{
// don't save scores if any stage was failed
if( m_StageStats.m_player[p].bFailed )
continue;
PROFILEMAN->AddCourseScore( pCourse, pTrail, p, hs, out[p].m_iPersonalHighScoreIndex, out[p].m_iMachineHighScoreIndex );
}
else
{
// don't save scores for a failed song
if( m_StageStats.m_player[p].bFailed )
continue;
int iAverageMeter = m_StageStats.GetAverageMeter(p);
out[p].m_rc = AverageMeterToRankingCategory( iAverageMeter );
ASSERT( pSteps );
PROFILEMAN->AddCategoryScore( st, out[p].m_rc, p, hs, out[p].m_iPersonalHighScoreIndex, out[p].m_iMachineHighScoreIndex );
// TRICKY: Increment play count here, and not on ScreenGameplay like the others.
PROFILEMAN->IncrementCategoryPlayCount( st, out[p].m_rc, p );
}
break;
case course:
{
Course* pCourse = GAMESTATE->m_pCurCourse;
ASSERT( pCourse );
Trail* pTrail = GAMESTATE->m_pCurTrail[p];
PROFILEMAN->AddCourseScore( pCourse, pTrail, p, hs, out[p].m_iPersonalHighScoreIndex, out[p].m_iMachineHighScoreIndex );
}
break;
default:
ASSERT(0);
PROFILEMAN->AddStepsScore( pSong, pSteps, p, hs, out[p].m_iPersonalHighScoreIndex, out[p].m_iMachineHighScoreIndex );
}
}
@@ -908,31 +898,23 @@ void ScreenEvaluation::CommitScores(
StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
const HighScoreList *pHSL = NULL;
switch( type )
if( bSummary )
{
case stage:
{
Song* pSong = GAMESTATE->m_pCurSong;
Steps* pSteps = GAMESTATE->m_pCurSteps[p];
pHSL = &pProfile->GetStepsHighScoreList( pSong, pSteps );
}
break;
case summary:
{
pHSL = &pProfile->GetCategoryHighScoreList( st, out[p].m_rc );
}
break;
case course:
{
Course* pCourse = GAMESTATE->m_pCurCourse;
ASSERT( pCourse );
Trail *pTrail = GAMESTATE->m_pCurTrail[p];
ASSERT( pTrail );
pHSL = &pProfile->GetCourseHighScoreList( pCourse, pTrail );
}
break;
default:
ASSERT(0);
pHSL = &pProfile->GetCategoryHighScoreList( st, out[p].m_rc );
}
else if( GAMESTATE->IsCourseMode() )
{
Course* pCourse = GAMESTATE->m_pCurCourse;
ASSERT( pCourse );
Trail *pTrail = GAMESTATE->m_pCurTrail[p];
ASSERT( pTrail );
pHSL = &pProfile->GetCourseHighScoreList( pCourse, pTrail );
}
else
{
Song* pSong = GAMESTATE->m_pCurSong;
Steps* pSteps = GAMESTATE->m_pCurSteps[p];
pHSL = &pProfile->GetStepsHighScoreList( pSong, pSteps );
}
vector<HighScore>::const_iterator iter = find( pHSL->vHighScores.begin(), pHSL->vHighScores.end(), hs );
+1 -1
View File
@@ -29,6 +29,7 @@ public:
HighScore m_HighScore;
void CalcAwards( const PlayerStageStats &m_PlayerStageStats, PlayerNumber p );
static void CommitScores( const StageStats &stageStats, StageResults out[NUM_PLAYERS], bool bSummary );
};
const int MAX_SONGS_TO_SHOW = 5; // In summary, we show last 3 stages, plus extra stages if passed
@@ -57,7 +58,6 @@ public:
StageResults m_StageResults[NUM_PLAYERS];
protected:
static void CommitScores( const StageStats &stageStats, StageResults out[NUM_PLAYERS], ScreenEvaluation::Type type );
void EndScreen();
Type m_Type;