One loop.

This commit is contained in:
Jason Felds
2013-05-01 22:38:02 -04:00
parent 317537b575
commit d1bf7fbc58
+4 -4
View File
@@ -959,16 +959,16 @@ void InputScheme::MenuButtonToGameInputs( GameButton MenuI, PlayerNumber pn, vec
vector<GameButton> aGameButtons;
MenuButtonToGameButtons( MenuI, aGameButtons );
FOREACH( GameButton, aGameButtons, gb )
for (GameButton const &gb : aGameButtons)
{
if( pn == PLAYER_INVALID )
{
GameIout.push_back( GameInput(GameController_1, *gb) );
GameIout.push_back( GameInput(GameController_2, *gb) );
GameIout.push_back( GameInput(GameController_1, gb) );
GameIout.push_back( GameInput(GameController_2, gb) );
}
else
{
GameIout.push_back( GameInput((GameController)pn, *gb) );
GameIout.push_back( GameInput((GameController)pn, gb) );
}
}
}