add crash handler
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@@ -141,6 +141,9 @@ ThemeManager.cpp ThemeManager.h UnlockSystem.cpp UnlockSystem.h StepmaniaTemplat
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PCRE = pcre/chartables.c pcre/get.c pcre/internal.h pcre/maketables.c pcre/pcre.c pcre/pcre.h pcre/study.c
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PCRE = pcre/chartables.c pcre/get.c pcre/internal.h pcre/maketables.c pcre/pcre.c pcre/pcre.h pcre/study.c
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Hooks = arch/ArchHooks/ArchHooks.cpp arch/ArchHooks/ArchHooks.h \
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arch/ArchHooks/ArchHooks_Unix.cpp arch/ArchHooks/ArchHooks_Unix.h
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Sound = arch/Sound/RageSoundDriver_Null.cpp \
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Sound = arch/Sound/RageSoundDriver_Null.cpp \
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arch/Sound/RageSoundDriver_Null.h
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arch/Sound/RageSoundDriver_Null.h
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@@ -178,17 +181,23 @@ Window = arch/LowLevelWindow/LowLevelWindow.h
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Window += arch/LowLevelWindow/LowLevelWindow_SDL.cpp \
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Window += arch/LowLevelWindow/LowLevelWindow_SDL.cpp \
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arch/LowLevelWindow/LowLevelWindow_SDL.h
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arch/LowLevelWindow/LowLevelWindow_SDL.h
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ArchUtils = archutils/Unix/SignalHandler.cpp archutils/Unix/SignalHandler.h
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if USE_CRASH_HANDLER
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ArchUtils += archutils/Unix/CrashHandler.cc archutils/Unix/CrashHandlerChild.cc \
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archutils/Unix/CrashHandler.h archutils/Unix/CrashHandlerInternal.h
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endif
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stepmania_SOURCES = $(Rage) $(DataStructures) $(FileTypes) $(StepMania) $(Transitions) \
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stepmania_SOURCES = $(Rage) $(DataStructures) $(FileTypes) $(StepMania) $(Transitions) \
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arch/ArchHooks/ArchHooks.cpp arch/ArchHooks/ArchHooks.h \
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$(Actors) $(ActorsInMenus) $(ActorsInGameplay) $(Screens) $(GlobalSingletons) \
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$(Actors) $(ActorsInMenus) $(ActorsInGameplay) $(Screens) $(GlobalSingletons) \
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$(PCRE) \
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$(PCRE) \
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$(Hooks) \
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$(Loading) \
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$(Loading) \
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$(Input) \
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$(Input) \
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$(Movie) \
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$(Movie) \
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$(Sound) \
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$(Sound) \
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$(Window) \
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$(Window) \
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arch/arch.cpp arch/arch.h \
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arch/arch.cpp arch/arch.h \
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archutils/Unix/SignalHandler.cpp archutils/Unix/SignalHandler.h
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$(ArchUtils)
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# Note that we still end up linking dynamically to the shared system library
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# Note that we still end up linking dynamically to the shared system library
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# for SDL_image. This is annoying, but it's not a major problem. The
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# for SDL_image. This is annoying, but it's not a major problem. The
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