add crash handler

This commit is contained in:
Glenn Maynard
2003-07-27 07:08:29 +00:00
parent adafc18929
commit d1a6c2804c
+12 -3
View File
@@ -141,6 +141,9 @@ ThemeManager.cpp ThemeManager.h UnlockSystem.cpp UnlockSystem.h StepmaniaTemplat
PCRE = pcre/chartables.c pcre/get.c pcre/internal.h pcre/maketables.c pcre/pcre.c pcre/pcre.h pcre/study.c
Hooks = arch/ArchHooks/ArchHooks.cpp arch/ArchHooks/ArchHooks.h \
arch/ArchHooks/ArchHooks_Unix.cpp arch/ArchHooks/ArchHooks_Unix.h
Sound = arch/Sound/RageSoundDriver_Null.cpp \
arch/Sound/RageSoundDriver_Null.h
@@ -178,17 +181,23 @@ Window = arch/LowLevelWindow/LowLevelWindow.h
Window += arch/LowLevelWindow/LowLevelWindow_SDL.cpp \
arch/LowLevelWindow/LowLevelWindow_SDL.h
ArchUtils = archutils/Unix/SignalHandler.cpp archutils/Unix/SignalHandler.h
if USE_CRASH_HANDLER
ArchUtils += archutils/Unix/CrashHandler.cc archutils/Unix/CrashHandlerChild.cc \
archutils/Unix/CrashHandler.h archutils/Unix/CrashHandlerInternal.h
endif
stepmania_SOURCES = $(Rage) $(DataStructures) $(FileTypes) $(StepMania) $(Transitions) \
arch/ArchHooks/ArchHooks.cpp arch/ArchHooks/ArchHooks.h \
$(Actors) $(ActorsInMenus) $(ActorsInGameplay) $(Screens) $(GlobalSingletons) \
$(PCRE) \
$(Hooks) \
$(Loading) \
$(Input) \
$(Movie) \
$(Sound) \
$(Window) \
arch/arch.cpp arch/arch.h \
archutils/Unix/SignalHandler.cpp archutils/Unix/SignalHandler.h
arch/arch.cpp arch/arch.h \
$(ArchUtils)
# Note that we still end up linking dynamically to the shared system library
# for SDL_image. This is annoying, but it's not a major problem. The