Xbox: Fix exception handling

This commit is contained in:
Ryan Dortmans
2004-11-18 09:08:48 +00:00
parent 72a7b12469
commit d1a1bb4e88
3 changed files with 4 additions and 35 deletions
-13
View File
@@ -34,10 +34,6 @@
#include "RageSoundReader_Resample.h"
#include "RageSoundReader_FileReader.h"
#if defined(XBOX)
#include "archutils/Xbox/VirtualMemory.h"
#endif
const int channels = 2;
const int framesize = 2 * channels; /* 16-bit */
#define samplerate() Sample->GetSampleRate()
@@ -343,11 +339,6 @@ int RageSound::FillBuf( int frames )
* that would be read. */
int RageSound::GetData( char *buffer, int frames )
{
#if defined(XBOX)
// should prevent a page fault crash
vmem_Manager.Lock(buffer);
#endif
if( m_Param.m_LengthSeconds != -1 )
{
/* We have a length; only read up to the end. */
@@ -376,10 +367,6 @@ int RageSound::GetData( char *buffer, int frames )
databuf.read( buffer, got*framesize );
}
#if defined(XBOX)
vmem_Manager.Unlock(buffer);
#endif
return got;
}