update
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@@ -1,7 +1,12 @@
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bin_PROGRAMS = stepmania
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# This is a little hacky; we use our own version of SDL_sound, and I don't
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# want to have to integrate its entire build system.
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# This is a little hacky; we use our own version of SDL and SDL_sound, and I don't
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# want to have to integrate their entire build systems.
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SDL-1.2.5/src/.libs/libSDL.a:
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cd SDL-1.2.5 && ./configure \
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--disable-nasm --enable-static --disable-shared --enable-debug
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make -C SDL-1.2.5
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SDL_sound-1.0.0/.libs/libSDL_sound.a:
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cd SDL_sound-1.0.0 && ./configure \
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--enable-wav \
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@@ -42,7 +47,7 @@ NotesLoaderDWI.cpp NotesLoaderDWI.h NotesLoaderKSF.cpp NotesLoaderKSF.h NotesLoa
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NotesWriterDWI.cpp NotesWriterDWI.h NotesWriterSM.cpp NotesWriterSM.h NoteTypes.cpp NoteTypes.h Player.cpp Player.h \
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PlayerOptions.cpp PlayerOptions.h RandomSample.cpp RandomSample.h Song.cpp song.h SongCacheIndex.cpp SongCacheIndex.h \
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SongOptions.cpp SongOptions.h StageStats.cpp StageStats.h StyleDef.cpp StyleDef.h StyleInput.h \
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TitleSubstitution.cpp TitleSubstitution.h
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TitleSubstitution.cpp TitleSubstitution.h Inventory.cpp Inventory.h PlayerNumber.cpp PlayerNumber.h
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FileTypes = IniFile.cpp IniFile.h MsdFile.cpp MsdFile.h
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@@ -52,7 +57,7 @@ Transitions = \
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Transition.cpp Transition.h TransitionFade.cpp TransitionFade.h TransitionFadeWipe.cpp TransitionFadeWipe.h \
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TransitionInvisible.cpp TransitionInvisible.h TransitionKeepAlive.cpp TransitionKeepAlive.h \
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TransitionOniFade.cpp TransitionOniFade.h TransitionRectWipe.cpp TransitionRectWipe.h \
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TransitionStarWipe.cpp TransitionStarWipe.h
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TransitionStarWipe.cpp TransitionStarWipe.h TransitionBGAnimation.cpp TransitionBGAnimation.h
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Actors = \
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Actor.cpp Actor.h ActorFrame.cpp ActorFrame.h BitmapText.cpp BitmapText.h Quad.h Sample3dObject.cpp Sample3dObject.h \
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@@ -78,7 +83,8 @@ GrayArrowRow.cpp GrayArrowRow.h HoldGhostArrow.cpp HoldGhostArrow.h HoldJudgment
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Judgment.cpp Judgment.h LifeMeter.cpp LifeMeter.h LifeMeterBar.cpp LifeMeterBar.h LifeMeterBattery.cpp \
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LifeMeterBattery.h MotionBlurSprite.cpp MotionBlurSprite.h NoteDisplay.cpp NoteDisplay.h NoteField.cpp \
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NoteField.h ScoreDisplay.cpp ScoreDisplay.h ScoreDisplayNormal.cpp ScoreDisplayNormal.h ScoreDisplayOni.cpp \
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ScoreDisplayOni.h ScoreKeeper.cpp ScoreKeeper.h ScoreKeeperMAX2.cpp ScoreKeeperMAX2.h
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ScoreDisplayOni.h ScoreKeeper.cpp ScoreKeeper.h ScoreKeeperMAX2.cpp ScoreKeeperMAX2.h ScoreDisplayBattle.cpp \
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ScoreDisplayBattle.h ActiveItemList.cpp ActiveItemList.h
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Screens = \
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Screen.cpp Screen.h ScreenAlbums.cpp ScreenAlbums.h ScreenAppearanceOptions.cpp ScreenAppearanceOptions.h \
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@@ -94,13 +100,15 @@ ScreenManager.h ScreenMapControllers.cpp ScreenMapControllers.h ScreenMemoryCard
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ScreenMusicScroll.cpp ScreenMusicScroll.h ScreenNameEntry.cpp ScreenNameEntry.h ScreenOptions.cpp ScreenOptions.h \
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ScreenOptionsMenu.cpp ScreenOptionsMenu.h ScreenPlayerOptions.cpp ScreenPlayerOptions.h ScreenPrompt.cpp \
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ScreenPrompt.h ScreenRanking.cpp ScreenRanking.h ScreenSandbox.cpp ScreenSandbox.h ScreenSelectCourse.cpp \
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ScreenSelectCourse.h ScreenSelectDifficulty.cpp ScreenSelectDifficulty.h ScreenSelectGame.cpp \
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ScreenSelect.cpp ScreenSelect.h ScreenSelectCourse.h ScreenSelectGame.cpp \
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ScreenSelectGame.h ScreenSelectGroup.cpp ScreenSelectGroup.h ScreenSelectMode.cpp ScreenSelectMode.h \
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ScreenSelectMusic.cpp ScreenSelectMusic.h ScreenSelectStyle.cpp ScreenSelectStyle.h ScreenSelectStyle5th.cpp \
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ScreenSelectMusic.cpp ScreenSelectMusic.h ScreenSelectStyle5th.cpp \
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ScreenSelectStyle5th.h ScreenSongOptions.cpp ScreenSongOptions.h ScreenStage.cpp ScreenStage.h \
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ScreenStyleSplash.cpp ScreenStyleSplash.h ScreenTest.cpp ScreenTest.h ScreenTestFonts.cpp ScreenTestFonts.h \
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ScreenTestSound.cpp ScreenTestSound.h ScreenTextEntry.cpp ScreenTextEntry.h ScreenTitleMenu.cpp ScreenTitleMenu.h \
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ScreenUnlock.h ScreenWarning.h ScreenMiniMenu.cpp ScreenMiniMenu.h ScreenSoundOptions.cpp ScreenSoundOptions.h
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ScreenUnlock.h ScreenWarning.h ScreenMiniMenu.cpp ScreenMiniMenu.h ScreenSoundOptions.cpp ScreenSoundOptions.h \
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ScreenSelectMaxType1.cpp ScreenSelectMaxType1.h ScreenSelectMaxType2.cpp ScreenSelectMaxType2.h \
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ScreenSelectDifficultyEX.cpp ScreenSelectDifficultyEX.h
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GlobalSingletons = \
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AnnouncerManager.cpp AnnouncerManager.h FontManager.cpp FontManager.h GameManager.cpp GameManager.h \
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@@ -116,6 +124,15 @@ stepmania_SOURCES = $(Rage) $(DataStructures) $(FileTypes) $(StepMania) $(Transi
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arch/MovieTexture/MovieTexture.cpp \
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arch/Sound/RageSoundDriver_Null.cpp
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stepmania_LDADD = $(SDL_LIBS) $(GL_LIBS) SDL_sound-1.0.0/.libs/libSDL_sound.a
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# Note that we still end up linking dynamically to the shared system library
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# for SDL_image. This is annoying, but it's not a major problem. The
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# "fix" would be to statically link SDL_image, but that would mean
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# dealing with its build and libjpeg, png, etc--not worth it.
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stepmania_LDADD = \
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$(GL_LIBS) \
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SDL_sound-1.0.0/.libs/libSDL_sound.a \
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SDL-1.2.5/src/.libs/libSDL.a \
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$(SDL_LIBS)
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INCLUDES = $(SDL_CFLAGS) -O0 -g
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