Rename the StretchType enum in Actor
The lowercase enum is confusing because it looks like a variable. This prefixes it with a class name so it's easier to understand its purpose.
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+6
-5
@@ -1078,13 +1078,14 @@ void Actor::ScaleTo( const RectF &rect, StretchType st )
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float fNewZoomY = std::abs(rect_height / m_size.y);
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float fNewZoom = 0.f;
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switch( st )
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switch (st)
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{
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case cover:
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fNewZoom = fNewZoomX>fNewZoomY ? fNewZoomX : fNewZoomY; // use larger zoom
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case kCover:
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fNewZoom = fNewZoomX > fNewZoomY ? fNewZoomX : fNewZoomY; // use larger zoom
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break;
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case fit_inside:
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fNewZoom = fNewZoomX>fNewZoomY ? fNewZoomY : fNewZoomX; // use smaller zoom
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case kFitInside:
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fNewZoom = fNewZoomX > fNewZoomY ? fNewZoomY : fNewZoomX; // use smaller zoom
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break;
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}
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