Rename the StretchType enum in Actor

The lowercase enum is confusing because it looks like a variable. This prefixes it with a class name so it's easier to understand its purpose.
This commit is contained in:
sukibaby
2024-09-04 01:07:29 -07:00
committed by teejusb
parent 8804607be4
commit d13740ce33
2 changed files with 10 additions and 9 deletions
+6 -5
View File
@@ -1078,13 +1078,14 @@ void Actor::ScaleTo( const RectF &rect, StretchType st )
float fNewZoomY = std::abs(rect_height / m_size.y);
float fNewZoom = 0.f;
switch( st )
switch (st)
{
case cover:
fNewZoom = fNewZoomX>fNewZoomY ? fNewZoomX : fNewZoomY; // use larger zoom
case kCover:
fNewZoom = fNewZoomX > fNewZoomY ? fNewZoomX : fNewZoomY; // use larger zoom
break;
case fit_inside:
fNewZoom = fNewZoomX>fNewZoomY ? fNewZoomY : fNewZoomX; // use smaller zoom
case kFitInside:
fNewZoom = fNewZoomX > fNewZoomY ? fNewZoomY : fNewZoomX; // use smaller zoom
break;
}
+4 -4
View File
@@ -501,12 +501,12 @@ public:
/** @brief How do we handle stretching the Actor? */
enum StretchType
{
fit_inside, /**< Have the Actor fit inside its parent, using the smaller zoom. */
cover /**< Have the Actor cover its parent, using the larger zoom. */
kFitInside, /**< Have the Actor fit inside its parent, using the smaller zoom. */
kCover /**< Have the Actor cover its parent, using the larger zoom. */
};
void ScaleToCover( const RectF &rect ) { ScaleTo( rect, cover ); }
void ScaleToFitInside( const RectF &rect ) { ScaleTo( rect, fit_inside); };
void ScaleToCover( const RectF &rect ) { ScaleTo( rect, kCover ); }
void ScaleToFitInside( const RectF &rect ) { ScaleTo( rect, kFitInside); };
void ScaleTo( const RectF &rect, StretchType st );
void StretchTo( const RectF &rect );