Use MapLog to keep track of the top screen. It's a bit buried in the crashinfo.txt, but still there.
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@@ -116,6 +116,7 @@ namespace ScreenManagerUtil
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void PushLoadedScreen( const LoadedScreen &ls )
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{
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LOG->Trace( "PushScreen: \"%s\"", ls.m_pScreen->GetName().c_str() );
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LOG->MapLog( "ScreenManager::TopScreen", "Top Screen: %s", ls.m_pScreen->GetName().c_str() );
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// Be sure to push the screen first, so GetTopScreen returns the screen
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// during BeginScreen.
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@@ -249,6 +250,7 @@ ScreenManager::ScreenManager()
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ScreenManager::~ScreenManager()
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{
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LOG->Trace( "ScreenManager::~ScreenManager()" );
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LOG->UnmapLog( "ScreenManager::TopScreen" );
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SAFE_DELETE( g_pSharedBGA );
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for( unsigned i=0; i<g_ScreenStack.size(); i++ )
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@@ -366,6 +368,11 @@ ScreenMessage ScreenManager::PopTopScreenInternal( bool bSendLoseFocus )
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}
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}
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if( g_ScreenStack.size() )
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LOG->MapLog( "ScreenManager::TopScreen", "Top Screen: %s", g_ScreenStack.back().m_pScreen->GetName().c_str() );
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else
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LOG->UnmapLog( "ScreenManager::TopScreen" );
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return ls.m_SendOnPop;
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}
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@@ -874,11 +881,6 @@ public:
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LUA_REGISTER_CLASS( ScreenManager )
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// lua end
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RString StepMania::GetTopScreenName()
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{
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return SCREENMAN->GetTopScreen()->GetName();
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}
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/*
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* (c) 2001-2003 Chris Danford, Glenn Maynard
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* All rights reserved.
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