diff --git a/stepmania/src/ActorUtil.h b/stepmania/src/ActorUtil.h index 6b9f580304..8056abe49f 100644 --- a/stepmania/src/ActorUtil.h +++ b/stepmania/src/ActorUtil.h @@ -6,11 +6,6 @@ #include "Actor.h" #include "RageTexture.h" -namespace StepMania -{ - RString GetTopScreenName(); -} - class XNode; typedef Actor* (*CreateActorFn)(); @@ -51,8 +46,7 @@ namespace ActorUtil inline void PlayCommand( Actor& actor, const RString &sCommandName ) { actor.PlayCommand( sCommandName ); } inline void OnCommand( Actor& actor ) { - ASSERT_M( actor.HasCommand("On"), ssprintf("%s is missing an OnCommand. Top Screen is %s.", - actor.GetName().c_str(), StepMania::GetTopScreenName().c_str()) ); + ASSERT_M( actor.HasCommand("On"), ssprintf("%s is missing an OnCommand.", actor.GetName().c_str()) ); actor.PlayCommand("On"); } inline void OffCommand( Actor& actor ) @@ -63,8 +57,7 @@ namespace ActorUtil // (Do "playcommand" anyway; BGAs often have no name.) if( actor.GetName().empty() ) return; - ASSERT_M( actor.HasCommand("Off"), ssprintf("Actor %s is missing an OffCommand. Top Screen is %s.", - actor.GetName().c_str(), StepMania::GetTopScreenName().c_str()) ); + ASSERT_M( actor.HasCommand("Off"), ssprintf("Actor %s is missing an OffCommand.", actor.GetName().c_str()) ); actor.PlayCommand("Off"); } diff --git a/stepmania/src/ScreenManager.cpp b/stepmania/src/ScreenManager.cpp index a85722214a..a7677d914e 100644 --- a/stepmania/src/ScreenManager.cpp +++ b/stepmania/src/ScreenManager.cpp @@ -116,6 +116,7 @@ namespace ScreenManagerUtil void PushLoadedScreen( const LoadedScreen &ls ) { LOG->Trace( "PushScreen: \"%s\"", ls.m_pScreen->GetName().c_str() ); + LOG->MapLog( "ScreenManager::TopScreen", "Top Screen: %s", ls.m_pScreen->GetName().c_str() ); // Be sure to push the screen first, so GetTopScreen returns the screen // during BeginScreen. @@ -249,6 +250,7 @@ ScreenManager::ScreenManager() ScreenManager::~ScreenManager() { LOG->Trace( "ScreenManager::~ScreenManager()" ); + LOG->UnmapLog( "ScreenManager::TopScreen" ); SAFE_DELETE( g_pSharedBGA ); for( unsigned i=0; iMapLog( "ScreenManager::TopScreen", "Top Screen: %s", g_ScreenStack.back().m_pScreen->GetName().c_str() ); + else + LOG->UnmapLog( "ScreenManager::TopScreen" ); + return ls.m_SendOnPop; } @@ -874,11 +881,6 @@ public: LUA_REGISTER_CLASS( ScreenManager ) // lua end -RString StepMania::GetTopScreenName() -{ - return SCREENMAN->GetTopScreen()->GetName(); -} - /* * (c) 2001-2003 Chris Danford, Glenn Maynard * All rights reserved. diff --git a/stepmania/src/ScreenManager.h b/stepmania/src/ScreenManager.h index 8c0bda8597..52563fec0e 100644 --- a/stepmania/src/ScreenManager.h +++ b/stepmania/src/ScreenManager.h @@ -12,12 +12,6 @@ struct Menu; struct lua_State; class InputEventPlus; -// For debugging where you don't want to pull in ScreenManager.h. -namespace StepMania -{ - RString GetTopScreenName(); -} - class ScreenManager { public: