grading error fixes, ranking calculation and display fixes, set default difficulty back to same level as 3.0 final
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@@ -49,7 +49,7 @@ ScreenLogo::ScreenLogo() : ScreenAttract("ScreenLogo","logo")
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m_textSongs.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_textSongs.SetHorizAlign( Actor::align_left );
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m_textSongs.SetText( ssprintf("Found %u Songs", SONGMAN->m_pSongs.size()) );
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m_textSongs.SetText( ssprintf("%d songs in %d groups", SONGMAN->GetNumSongs(), SONGMAN->GetNumGroups()) );
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m_textSongs.SetDiffuse( RageColor(0.6f,0.6f,0.6f,1) ); // light gray
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m_textSongs.SetXY( SONGS_X, SONGS_Y );
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m_textSongs.SetZoom( 0.5f );
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