61 lines
2.2 KiB
C++
61 lines
2.2 KiB
C++
#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenLogo
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenLogo.h"
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#include "ThemeManager.h"
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#include "GameState.h"
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#include "GameDef.h"
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#include "RageLog.h"
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#include "SongManager.h"
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#define LOGO_X THEME->GetMetricF("ScreenLogo","LogoX")
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#define LOGO_Y THEME->GetMetricF("ScreenLogo","LogoY")
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#define VERSION_X THEME->GetMetricF("ScreenLogo","VersionX")
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#define VERSION_Y THEME->GetMetricF("ScreenLogo","VersionY")
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#define SONGS_X THEME->GetMetricF("ScreenLogo","SongsX")
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#define SONGS_Y THEME->GetMetricF("ScreenLogo","SongsY")
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ScreenLogo::ScreenLogo() : ScreenAttract("ScreenLogo","logo")
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{
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m_sprLogo.Load( THEME->GetPathTo("Graphics",ssprintf("logo %s",GAMESTATE->GetCurrentGameDef()->m_szName)) );
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m_sprLogo.SetXY( LOGO_X, LOGO_Y );
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m_sprLogo.SetGlow( RageColor(1,1,1,1) );
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m_sprLogo.SetZoomY( 0 );
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m_sprLogo.StopTweening();
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m_sprLogo.BeginTweening( 0.5f ); // sleep
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m_sprLogo.BeginTweening( 0.5f, Actor::TWEEN_BOUNCE_END );
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m_sprLogo.SetEffectGlowing(1, RageColor(1,1,1,0.1f), RageColor(1,1,1,0.3f) );
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m_sprLogo.SetTweenZoom( 1 );
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this->AddChild( &m_sprLogo );
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m_textVersion.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_textVersion.SetText( "v3.0 final" );
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m_textVersion.SetDiffuse( RageColor(0.6f,0.6f,0.6f,1) ); // light gray
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m_textVersion.SetXY( VERSION_X, VERSION_Y );
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m_textVersion.SetZoom( 0.5f );
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m_textVersion.SetShadowLength( 2 );
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this->AddChild( &m_textVersion );
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m_textSongs.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_textSongs.SetHorizAlign( Actor::align_left );
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m_textSongs.SetText( ssprintf("%d songs in %d groups", SONGMAN->GetNumSongs(), SONGMAN->GetNumGroups()) );
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m_textSongs.SetDiffuse( RageColor(0.6f,0.6f,0.6f,1) ); // light gray
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m_textSongs.SetXY( SONGS_X, SONGS_Y );
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m_textSongs.SetZoom( 0.5f );
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m_textSongs.SetShadowLength( 2 );
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this->AddChild( &m_textSongs );
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this->MoveToTail( &(ScreenAttract::m_Fade) ); // put it in the back so it covers up the stuff we just added
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}
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