doesn't need to be virtual
This commit is contained in:
@@ -12,9 +12,9 @@ class FadingBanner : public ActorFrame
|
|||||||
public:
|
public:
|
||||||
FadingBanner();
|
FadingBanner();
|
||||||
|
|
||||||
virtual bool Load( RageTextureID ID );
|
|
||||||
void ScaleToClipped( float fWidth, float fHeight );
|
void ScaleToClipped( float fWidth, float fHeight );
|
||||||
|
|
||||||
|
bool Load( RageTextureID ID );
|
||||||
void LoadFromSong( const Song* pSong ); // NULL means no song
|
void LoadFromSong( const Song* pSong ); // NULL means no song
|
||||||
void LoadAllMusic();
|
void LoadAllMusic();
|
||||||
void LoadSort();
|
void LoadSort();
|
||||||
|
|||||||
Reference in New Issue
Block a user