add poly radar pref
no options menu for this; very obscure and, er, we have no room
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@@ -78,7 +78,8 @@ PrefsManager::PrefsManager()
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m_iCoinsPerCredit = 1;
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m_bJointPremium = false;
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m_iBoostAppPriority = -1;
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m_iPolygonRadar = -1;
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/* I'd rather get occasional people asking for support for this even though it's
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* already here than lots of people asking why songs aren't being displayed. */
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m_bHiddenSongs = false;
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@@ -148,6 +149,7 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
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ini.GetValueI( "Options", "CoinsPerCredit", m_iCoinsPerCredit );
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ini.GetValueB( "Options", "JointPremium", m_bJointPremium );
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ini.GetValueI( "Options", "BoostAppPriority", m_iBoostAppPriority );
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ini.GetValueI( "Options", "PolygonRadar", m_iPolygonRadar );
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m_asAdditionalSongFolders.clear();
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CString sAdditionalSongFolders;
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@@ -213,6 +215,7 @@ void PrefsManager::SaveGlobalPrefsToDisk()
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ini.SetValueI( "Options", "CoinsPerCredit", m_iCoinsPerCredit );
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ini.SetValueB( "Options", "JointPremium", m_bJointPremium );
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ini.SetValueI( "Options", "BoostAppPriority", m_iBoostAppPriority );
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ini.SetValueI( "Options", "PolygonRadar", m_iPolygonRadar );
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/* Only write these if they aren't the default. This ensures that we can change
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* the default and have it take effect for everyone (except people who
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@@ -63,9 +63,13 @@ public:
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bool m_bJointPremium;
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/* 0 = no; 1 = yes; -1 = auto (do whatever is appropriate for the arch). */
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int m_iBoostAppPriority;
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/* 0 = no; 1 = yes; -1 = auto (turn on for known-bad drivers) */
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int m_iPolygonRadar;
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CStringArray m_asAdditionalSongFolders;
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CString m_DWIPath;
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@@ -23,6 +23,8 @@
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#include "RageTypes.h"
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#include "GameConstantsAndTypes.h"
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#include "StepMania.h"
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/* XXX: remove this once we add oglspecs_t::DisableAALines */
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#include "PrefsManager.h"
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#include <math.h>
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@@ -576,9 +578,11 @@ void RageDisplay::DrawLoop_LinesAndPoints( const RageVertex v[], int iNumVerts,
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void RageDisplay::DrawLoop( const RageVertex v[], int iNumVerts, float LineWidth )
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{
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/* XXX: need to autodetect voodoo 3500 (and any others that need this) */
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// DrawLoop_LinesAndPoints(v, iNumVerts, LineWidth);
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DrawLoop_Polys(v, iNumVerts, LineWidth);
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/* XXX: -1, 0, 1 */
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if(PREFSMAN->m_iPolygonRadar == 1)
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DrawLoop_Polys(v, iNumVerts, LineWidth);
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else
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DrawLoop_LinesAndPoints(v, iNumVerts, LineWidth);
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}
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void RageDisplay::PushMatrix()
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