update project files

This commit is contained in:
Chris Danford
2004-01-07 04:43:55 +00:00
parent a2a6748e24
commit d088288d8b
3 changed files with 40 additions and 7 deletions
+1 -1
View File
@@ -31,7 +31,7 @@ Screens = \
Screen.cpp Screen.h ScreenAttract.cpp ScreenAttract.h ScreenBookkeeping.h ScreenBookkeeping.cpp \
ScreenBranch.cpp ScreenBranch.h ScreenCaution.cpp ScreenCaution.h ScreencenterImage.h ScreenCenterImage.cpp ScreenCredits.cpp ScreenCredits.h ScreenDemonstration.cpp ScreenDemonstration.h \
ScreenDimensions.h ScreenEdit.cpp ScreenEdit.h ScreenEditCoursesMenu.cpp ScreenEditCoursesMenu.h \
ScreenEditMenu.cpp ScreenEditMenu.h ScreenEndlessBreak.cpp ScreenEndlessBreak.h ScreenEvaluation.cpp ScreenEvaluation.h \
ScreenEditMenu.cpp ScreenEditMenu.h ScreenEnding.cpp ScreenEnding.h ScreenEndlessBreak.cpp ScreenEndlessBreak.h ScreenEvaluation.cpp ScreenEvaluation.h \
ScreenExit.cpp ScreenExit.h ScreenEz2SelectMusic.cpp ScreenEz2SelectMusic.h ScreenEz2SelectPlayer.cpp ScreenEz2SelectPlayer.h \
ScreenGameOver.cpp ScreenGameOver.h ScreenGameplay.cpp ScreenGameplay.h \
ScreenHowToPlay.cpp ScreenHowToPlay.h \
+33 -6
View File
@@ -65,7 +65,7 @@ IntDir=.\../Debug6
TargetDir=\temp\stepmania\Program
TargetName=StepMania-debug
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -98,8 +98,12 @@ XBCP=xbecopy.exe
# ADD BASE XBCP /NOLOGO
# ADD XBCP /NOLOGO
# Begin Special Build Tool
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c \
verstub.cpp /Fo$(IntDir)\
IntDir=.\Debug
TargetDir=\stepmania\stepmania
TargetName=default
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c \
verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -139,7 +143,7 @@ IntDir=.\../Release6
TargetDir=\temp\stepmania\Program
TargetName=StepMania
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -176,8 +180,12 @@ XBCP=xbecopy.exe
# ADD BASE XBCP /NOLOGO
# ADD XBCP /NOLOGO
# Begin Special Build Tool
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c \
verstub.cpp /Fo$(IntDir)\
IntDir=.\StepMania___Xbox_Release
TargetDir=\stepmania\stepmania
TargetName=default
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c \
verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -4595,6 +4603,25 @@ SOURCE=.\ScreenEditMenu.h
# End Source File
# Begin Source File
SOURCE=.\ScreenEnding.cpp
!IF "$(CFG)" == "StepMania - Win32 Debug"
!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ScreenEnding.h
# End Source File
# Begin Source File
SOURCE=.\ScreenEndlessBreak.cpp
!IF "$(CFG)" == "StepMania - Win32 Debug"
+6
View File
@@ -232,6 +232,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
<File
RelativePath="ScreenEditMenu.h">
</File>
<File
RelativePath="ScreenEnding.cpp">
</File>
<File
RelativePath="ScreenEnding.h">
</File>
<File
RelativePath="ScreenEvaluation.cpp">
</File>