make sphere mapping texture coords look more like OpenGL (though it's still significantly different when viewing side-by-side)
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@@ -791,7 +791,7 @@ RageSurface* RageDisplay_D3D::CreateScreenshot()
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#endif
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#endif
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}
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}
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VideoModeParams RageDisplay_D3D::GetVideoModeParams() const
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VideoModeParams RageDisplay_D3D::GetActualVideoModeParams() const
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{
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{
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VideoModeParams p;
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VideoModeParams p;
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GraphicsWindow::GetParams( p );
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GraphicsWindow::GetParams( p );
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@@ -830,8 +830,8 @@ void RageDisplay_D3D::SendCurrentMatrices()
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{
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{
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static const RageMatrix tex = RageMatrix
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static const RageMatrix tex = RageMatrix
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(
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(
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0.50f, 0.0f, 0.0f, 0.0f,
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0.8f, 0.0f, 0.0f, 0.0f,
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0.0f, -0.50f, 0.0f, 0.0f,
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0.0f, -0.8f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.50, -0.50, 0.0f, 1.0f
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0.50, -0.50, 0.0f, 1.0f
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);
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);
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