From d081c0902c722f5f9e1d2d67e4ee551577f66959 Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Fri, 11 Nov 2005 21:11:30 +0000 Subject: [PATCH] make sphere mapping texture coords look more like OpenGL (though it's still significantly different when viewing side-by-side) --- stepmania/src/RageDisplay_D3D.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/stepmania/src/RageDisplay_D3D.cpp b/stepmania/src/RageDisplay_D3D.cpp index de1d4d3873..3db3e5b15e 100644 --- a/stepmania/src/RageDisplay_D3D.cpp +++ b/stepmania/src/RageDisplay_D3D.cpp @@ -791,7 +791,7 @@ RageSurface* RageDisplay_D3D::CreateScreenshot() #endif } -VideoModeParams RageDisplay_D3D::GetVideoModeParams() const +VideoModeParams RageDisplay_D3D::GetActualVideoModeParams() const { VideoModeParams p; GraphicsWindow::GetParams( p ); @@ -830,8 +830,8 @@ void RageDisplay_D3D::SendCurrentMatrices() { static const RageMatrix tex = RageMatrix ( - 0.50f, 0.0f, 0.0f, 0.0f, - 0.0f, -0.50f, 0.0f, 0.0f, + 0.8f, 0.0f, 0.0f, 0.0f, + 0.0f, -0.8f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.50, -0.50, 0.0f, 1.0f );