working on course edit screen
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenEditCoursesMenu
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Desc: The main title screen and menu.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenEditCoursesMenu.h"
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#include "SongManager.h"
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#include "ScreenManager.h"
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#include "GameConstantsAndTypes.h"
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#include "RageUtil.h"
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#include "PrefsManager.h"
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#include "GameManager.h"
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#include "RageLog.h"
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#include "GameState.h"
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#include "RageSounds.h"
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#include "ThemeManager.h"
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#include "Steps.h"
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//
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// Defines specific to ScreenEditCoursesMenu
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//
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#define EXPLANATION_X THEME->GetMetricF("ScreenEditCoursesMenu","ExplanationX")
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#define EXPLANATION_Y THEME->GetMetricF("ScreenEditCoursesMenu","ExplanationY")
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#define EXPLANATION_TEXT THEME->GetMetric("ScreenEditCoursesMenu","ExplanationText")
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#define HELP_TEXT THEME->GetMetric("ScreenEditCoursesMenu","HelpText")
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const ScreenMessage SM_RefreshSelector = (ScreenMessage)(SM_User+1);
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ScreenEditCoursesMenu::ScreenEditCoursesMenu() : Screen("ScreenEditCoursesMenu")
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{
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LOG->Trace( "ScreenEditCoursesMenu::ScreenEditCoursesMenu()" );
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GAMESTATE->m_CurStyle = STYLE_INVALID;
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m_Selector.SetXY( 0, 0 );
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// m_Selector.AllowNewNotes();
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this->AddChild( &m_Selector );
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m_Menu.Load( "ScreenEditCoursesMenu", false ); // disable timer
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this->AddChild( &m_Menu );
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m_textExplanation.LoadFromFont( THEME->GetPathToF("Common normal") );
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m_textExplanation.SetXY( EXPLANATION_X, EXPLANATION_Y );
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m_textExplanation.SetText( EXPLANATION_TEXT );
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m_textExplanation.SetZoom( 0.7f );
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this->AddChild( &m_textExplanation );
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SOUND->PlayMusic( THEME->GetPathToS("ScreenEditCoursesMenu music") );
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}
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ScreenEditCoursesMenu::~ScreenEditCoursesMenu()
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{
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LOG->Trace( "ScreenEditCoursesMenu::~ScreenEditCoursesMenu()" );
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}
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void ScreenEditCoursesMenu::DrawPrimitives()
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{
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m_Menu.DrawBottomLayer();
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Screen::DrawPrimitives();
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m_Menu.DrawTopLayer();
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}
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void ScreenEditCoursesMenu::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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LOG->Trace( "ScreenEditCoursesMenu::Input()" );
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
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}
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void ScreenEditCoursesMenu::HandleScreenMessage( const ScreenMessage SM )
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{
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switch( SM )
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{
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case SM_GoToPrevScreen:
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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break;
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case SM_GoToNextScreen:
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SCREENMAN->SetNewScreen( "ScreenEdit" );
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break;
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}
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}
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void ScreenEditCoursesMenu::MenuUp( PlayerNumber pn )
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{
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m_Selector.Up();
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}
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void ScreenEditCoursesMenu::MenuDown( PlayerNumber pn )
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{
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m_Selector.Down();
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}
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void ScreenEditCoursesMenu::MenuLeft( PlayerNumber pn, const InputEventType type )
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{
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m_Selector.Left();
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}
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void ScreenEditCoursesMenu::MenuRight( PlayerNumber pn, const InputEventType type )
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{
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m_Selector.Right();
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}
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// helpers for MenuStart() below
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void DeleteCurNotes()
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{
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Song* pSong = GAMESTATE->m_pCurSong;
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Steps* pNotesToDelete = GAMESTATE->m_pCurNotes[PLAYER_1];
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pSong->RemoveNotes( pNotesToDelete );
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pSong->Save();
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}
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void ScreenEditCoursesMenu::MenuStart( PlayerNumber pn )
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{
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if( m_Menu.IsTransitioning() )
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return;
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Course* pCourse = m_Selector.GetSelectedCourse();
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}
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void ScreenEditCoursesMenu::MenuBack( PlayerNumber pn )
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{
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m_Menu.Back( SM_GoToPrevScreen );
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SOUND->StopMusic();
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}
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