Merge pull request #1994 from DinsFire64/itgio

ITGIO Support for Linux
This commit is contained in:
quietly-turning
2020-05-09 17:30:01 -04:00
committed by GitHub
3 changed files with 205 additions and 0 deletions
+2
View File
@@ -230,11 +230,13 @@ if(NOT APPLE)
list(APPEND SMDATA_ARCH_LIGHTS_SRC
"arch/Lights/LightsDriver_Linux_PIUIO.cpp"
"arch/Lights/LightsDriver_Linux_PIUIO_Leds.cpp"
"arch/Lights/LightsDriver_Linux_ITGIO.cpp"
"arch/Lights/LightsDriver_LinuxWeedTech.cpp"
"arch/Lights/LightsDriver_LinuxParallel.cpp")
list(APPEND SMDATA_ARCH_LIGHTS_HPP
"arch/Lights/LightsDriver_Linux_PIUIO.h"
"arch/Lights/LightsDriver_Linux_PIUIO_Leds.h"
"arch/Lights/LightsDriver_Linux_ITGIO.h"
"arch/Lights/LightsDriver_LinuxWeedTech.h"
"arch/Lights/LightsDriver_LinuxParallel.h")
if(WITH_PARALLEL_PORT)
@@ -0,0 +1,157 @@
#include "global.h"
#include <stdio.h>
#if defined(HAVE_UNISTD_H)
#include <unistd.h>
#endif
#include <sys/types.h>
#include <sys/stat.h>
#if defined(HAVE_FCNTL_H)
#include <fcntl.h>
#endif
#include <errno.h>
#include "LightsDriver_Linux_ITGIO.h"
#include "GameState.h"
#include "Game.h"
#include "RageLog.h"
REGISTER_LIGHTS_DRIVER_CLASS2(ITGIO, Linux_ITGIO);
//NOTE: light index 14 is not mapped, this is the coin drop "light"
namespace {
const char *cabinet_leds[NUM_CabinetLight] = {
//UL, UR, LL, LR, Bass L, Bass R
"/sys/class/leds/itgio::output8/brightness",
"/sys/class/leds/itgio::output10/brightness",
"/sys/class/leds/itgio::output9/brightness",
"/sys/class/leds/itgio::output11/brightness",
"/sys/class/leds/itgio::output15/brightness",
"/sys/class/leds/itgio::output15/brightness",
};
const char *dance_leds[NUM_GameController][NUM_GameButton] = {
{
nullptr, nullptr, nullptr, nullptr,
//player start
"/sys/class/leds/itgio::output13/brightness",
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
//left right up down
"/sys/class/leds/itgio::output1/brightness",
"/sys/class/leds/itgio::output0/brightness",
"/sys/class/leds/itgio::output3/brightness",
"/sys/class/leds/itgio::output2/brightness",
},
{
nullptr, nullptr, nullptr, nullptr,
//player start
"/sys/class/leds/itgio::output12/brightness",
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
//left right up down
"/sys/class/leds/itgio::output5/brightness",
"/sys/class/leds/itgio::output4/brightness",
"/sys/class/leds/itgio::output7/brightness",
"/sys/class/leds/itgio::output6/brightness",
},
};
bool SetLight(const char *filename, bool on)
{
if (filename == nullptr)
return true;
FILE *f = fopen(filename, "w");
if (f == nullptr)
{
return false;
}
fprintf(f, "%d", on ? 255 : 0);
fclose(f);
return true;
}
}
LightsDriver_Linux_ITGIO::LightsDriver_Linux_ITGIO()
{
}
LightsDriver_Linux_ITGIO::~LightsDriver_Linux_ITGIO()
{
}
void LightsDriver_Linux_ITGIO::SetGameControllerLight(const LightsState *ls, GameController c, GameButton gb)
{
//only push a change in the light iff it's an actual change.
if (ls->m_bGameButtonLights[c][gb] == previousLS.m_bGameButtonLights[c][gb])
{
return;
}
if (!SetLight(dance_leds[c][gb], ls->m_bGameButtonLights[c][gb]))
{
//grab the game info for a proper debug log.
const InputScheme *pInput = &GAMESTATE->GetCurrentGame()->m_InputScheme;
RString sInputName = pInput->m_szName;
LOG->Warn("Error setting button light %s", GameButtonToString(pInput, gb).c_str());
}
}
void LightsDriver_Linux_ITGIO::Set( const LightsState *ls )
{
FOREACH_CabinetLight(light)
{
// Only SetLight if LightsState has changed since previous iteration.
// This reduces unncessary strain on udev. -dguzek
if (ls->m_bCabinetLights[light] == previousLS.m_bCabinetLights[light] )
{
continue;
}
if (!SetLight(cabinet_leds[light], ls->m_bCabinetLights[light]))
{
LOG->Warn("Error setting cabinet light %s",
CabinetLightToString(light).c_str());
return;
}
}
FOREACH_ENUM(GameController, c)
{
//takes care of each of the player buttons (UDLR)
FOREACH_GameButton_Custom(gb)
{
SetGameControllerLight(ls, c, gb);
}
//Takes care of the cabinet based player lights.
SetGameControllerLight(ls, c, GAME_BUTTON_START);
}
previousLS = *ls;
}
/*
* (c) 2020 StepMania team
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
@@ -0,0 +1,46 @@
/* LightsDriver_Linux_ITGIO: Control ITGIO lights via /sys/class/leds */
#ifndef LightsDriver_Linux_ITGIO_H
#define LightsDriver_Linux_ITGIO_H
#include "arch/Lights/LightsDriver.h"
class LightsDriver_Linux_ITGIO : public LightsDriver
{
private:
LightsState previousLS;
void SetGameControllerLight(const LightsState *ls, GameController c, GameButton gb);
public:
LightsDriver_Linux_ITGIO();
virtual ~LightsDriver_Linux_ITGIO();
virtual void Set( const LightsState *ls );
};
#endif
/*
* (c) 2020 StepMania team
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/