remove IET_FAST_REPEAT
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@@ -183,12 +183,10 @@ bool ScreenSyncOverlay::OverlayInput( const InputEventPlus &input )
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{
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case IET_RELEASE: fDelta *= 0; break;
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case IET_SLOW_REPEAT:
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case IET_FAST_REPEAT:
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if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f )
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fDelta *= 0;
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else
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fDelta *= 10;
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fDelta *= 10; break;
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}
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if( GAMESTATE->m_pCurSong != NULL )
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{
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@@ -209,8 +207,11 @@ bool ScreenSyncOverlay::OverlayInput( const InputEventPlus &input )
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switch( input.type )
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{
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case IET_RELEASE: fDelta *= 0; break;
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case IET_SLOW_REPEAT: fDelta *= 0; break;
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case IET_FAST_REPEAT: fDelta *= 10; break;
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case IET_SLOW_REPEAT:
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if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f )
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fDelta *= 0;
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else
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fDelta *= 10;
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}
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switch( a )
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