TransitionEditState does this
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@@ -847,10 +847,7 @@ void ScreenEdit::Update( float fDeltaTime )
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}
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}
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if( GAMESTATE->m_fSongBeat > fLastBeat )
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if( GAMESTATE->m_fSongBeat > fLastBeat )
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{
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TransitionEditState( STATE_EDITING );
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TransitionEditState( STATE_EDITING );
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GAMESTATE->m_fSongBeat = NoteRowToBeat( m_iStartPlayingAt );
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}
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}
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}
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