hopeful autoplay score saving fix
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+4
-1
@@ -202,7 +202,6 @@ void StageStats::FinalizeScores( bool bSummary )
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m_multiPlayer[mp].m_HighScore = FillInHighScore( m_multiPlayer[mp], *GAMESTATE->m_pMultiPlayerState[mp], "", sPlayerGuid );
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}
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// todo: don't save scores in autoplay -aj
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FOREACH_HumanPlayer( p )
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{
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const HighScore &hs = m_player[p].m_HighScore;
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@@ -215,6 +214,10 @@ void StageStats::FinalizeScores( bool bSummary )
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if( hs.GetDisqualified() )
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continue;
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// Don't save autoplay scores
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if( m_bUsedAutoplay )
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continue;
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if( bSummary )
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{
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// don't save scores if any stage was failed
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