hopeful autoplay score saving fix

This commit is contained in:
AJ Kelly
2011-05-14 22:27:46 -05:00
parent e4a4464824
commit d006795311
+4 -1
View File
@@ -202,7 +202,6 @@ void StageStats::FinalizeScores( bool bSummary )
m_multiPlayer[mp].m_HighScore = FillInHighScore( m_multiPlayer[mp], *GAMESTATE->m_pMultiPlayerState[mp], "", sPlayerGuid );
}
// todo: don't save scores in autoplay -aj
FOREACH_HumanPlayer( p )
{
const HighScore &hs = m_player[p].m_HighScore;
@@ -215,6 +214,10 @@ void StageStats::FinalizeScores( bool bSummary )
if( hs.GetDisqualified() )
continue;
// Don't save autoplay scores
if( m_bUsedAutoplay )
continue;
if( bSummary )
{
// don't save scores if any stage was failed