name/tab/string cleanup

This commit is contained in:
Chris Danford
2006-01-20 23:38:17 +00:00
parent 5f7d26addd
commit d00063c067
11 changed files with 60 additions and 54 deletions
@@ -8,6 +8,10 @@ Sound Drivers cannot be empty.=Sound Drivers cannot be empty.
Couldn't find 'Songs'=Couldn't find 'Songs'
[CSMPackageInstallDlg]
You have chosen to install the package:=You have chosen to install the package:
The package will be installed in the following program folder:=The package will be installed in the following program folder:
Installing '%s'. Please wait...=Installing '%s'. Please wait...
This package contains the following files:=This package contains the following files:
'%s' is not a valid zip archive.='%s' is not a valid zip archive.
Error copying file '%s'=Error copying file '%s'
No Installations found. Exiting.=No Installations found. Exiting.
+3 -2
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@@ -81,8 +81,9 @@ bool IniFile::WriteFile( const RString &sPath ) const
}
bool bSuccess = IniFile::WriteFile( f );
f.Close();
return bSuccess && !f.GetError().empty();
int iFlush = f.Flush();
bSuccess &= (iFlush != -1);
return bSuccess;
}
bool IniFile::WriteFile( RageFileBasic &f ) const
+2 -2
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@@ -18,9 +18,9 @@
#define PRODUCT_XSTRINGIFY(x) PRODUCT_STRINGIFY(x)
#define PRODUCT_NAME PRODUCT_XSTRINGIFY(PRODUCT_NAME_BARE)
#define PRODUCT_VER PRODUCT_XSTRINGIFY(PRODUCT_VER_BARE)
#define PRODUCT_VER PRODUCT_XSTRINGIFY(PRODUCT_VER_BARE)
#define PRODUCT_NAME_VER PRODUCT_NAME " " PRODUCT_VER
#define PRODUCT_ID PRODUCT_XSTRINGIFY(PRODUCT_ID_BARE)
#define PRODUCT_ID PRODUCT_XSTRINGIFY(PRODUCT_ID_BARE)
#define VIDEO_TROUBLESHOOTING_URL "http://www.stepmania.com/stepmania/mediawiki.php?title=Video_Driver_Troubleshooting"
#define REPORT_BUG_URL "http://sourceforge.net/tracker/?func=add&group_id=37892&atid=421366"
+1 -1
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@@ -60,7 +60,7 @@ BOOL EditInsallations::OnInitDialog()
DialogUtil::LocalizeDialogAndContents( *this );
vector<RString> vs;
SMPackageUtil::GetStepManiaInstallDirs( vs );
SMPackageUtil::GetGameInstallDirs( vs );
for( unsigned i=0; i<vs.size(); i++ )
m_list.AddString( vs[i] );
+1 -1
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@@ -190,7 +190,7 @@ BOOL MainMenuDlg::OnInitDialog()
TCHAR szCurDir[MAX_PATH];
GetCurrentDirectory( ARRAYSIZE(szCurDir), szCurDir );
GetDlgItem( IDC_EDIT_INSTALLATION )->SetWindowText( szCurDir );
SMPackageUtil::AddStepManiaInstallDir( szCurDir );
SMPackageUtil::AddGameInstallDir( szCurDir );
SMPackageUtil::SetDefaultInstallDir( szCurDir );
return TRUE; // return TRUE unless you set the focus to a control
+1 -1
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@@ -40,7 +40,7 @@ protected:
afx_msg void OnChangeApi();
afx_msg void OnCreateSong();
virtual BOOL OnInitDialog();
afx_msg void OnOpenStepmaniaIni();
afx_msg void OnOpenPreferencesIni();
afx_msg void OnBnClickedClearKeymaps();
afx_msg void OnBnClickedChangePreferences();
afx_msg void OnBnClickedOpenPreferences();
+19 -15
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@@ -70,7 +70,10 @@ static bool CompareStringNoCase( const RString &s1, const RString &s2 )
return s1.CompareNoCase( s2 ) < 0;
}
static LocalizedString IS_NOT_A_VALID_ZIP( "CSMPackageInstallDlg", "'%s' is not a valid zip archive." );
static LocalizedString IS_NOT_A_VALID_ZIP ( "CSMPackageInstallDlg", "'%s' is not a valid zip archive." );
static LocalizedString YOU_HAVE_CHOSEN_TO_INSTALL ( "CSMPackageInstallDlg", "You have chosen to install the package:" );
static LocalizedString THIS_PACKAGE_CONTAINS ( "CSMPackageInstallDlg", "This package contains the following files:" );
static LocalizedString THE_PACKAGE_WILL_BE_INSTALLED ( "CSMPackageInstallDlg", "The package will be installed in the following program folder:" );
BOOL CSMPackageInstallDlg::OnInitDialog()
{
CDialog::OnInitDialog();
@@ -95,11 +98,11 @@ BOOL CSMPackageInstallDlg::OnInitDialog()
// Set the text of the first Edit box
//
RString sMessage1 = ssprintf(
"You have chosen to install the Stepmania package:\r\n"
YOU_HAVE_CHOSEN_TO_INSTALL.GetValue()+"\r\n"
"\r\n"
"\t%s\r\n"
"\r\n"
"This package contains the following files:\r\n",
"\r\n" +
THIS_PACKAGE_CONTAINS.GetValue()+"\r\n",
m_sPackagePath
);
CEdit* pEdit1 = (CEdit*)GetDlgItem(IDC_EDIT_MESSAGE1);
@@ -121,7 +124,7 @@ BOOL CSMPackageInstallDlg::OnInitDialog()
//
// Set the text of the third Edit box
//
RString sMessage3 = "The package will be installed in the following Stepmania program folder:\r\n";
RString sMessage3 = THE_PACKAGE_WILL_BE_INSTALLED.GetValue()+"\r\n";
// Set the message
CEdit* pEdit3 = (CEdit*)GetDlgItem(IDC_EDIT_MESSAGE3);
@@ -241,6 +244,7 @@ bool CSMPackageInstallDlg::CheckPackages()
}
static LocalizedString NO_INSTALLATIONS ("CSMPackageInstallDlg", "No Installations found. Exiting.");
static LocalizedString INSTALLING_PLEASE_WAIT ("CSMPackageInstallDlg", "Installing '%s'. Please wait...");
static LocalizedString ERROR_COPYING_FILE ("CSMPackageInstallDlg", "Error copying file '%s'");
static LocalizedString PACKAGE_INSTALLED_SUCCESSFULLY ("CSMPackageInstallDlg","Package installed successfully!");
void CSMPackageInstallDlg::OnOK()
@@ -291,32 +295,32 @@ void CSMPackageInstallDlg::OnOK()
return; // cancelled
// Unzip the SMzip package into the Stepmania installation folder
// Unzip the SMzip package into the installation folder
vector<RString> vs;
GetDirListingRecursive( TEMP_MOUNT_POINT, "*.*", vs );
for( unsigned i=0; i<vs.size(); i++ )
{
// Throw some text up so the user has something to look at during the long pause.
CEdit* pEdit1 = (CEdit*)GetDlgItem(IDC_EDIT_MESSAGE1);
pEdit1->SetWindowText( ssprintf("Installing '%s'. Please wait...", m_sPackagePath) );
pEdit1->SetWindowText( ssprintf(INSTALLING_PLEASE_WAIT.GetValue(), m_sPackagePath) );
CEdit* pEdit2 = (CEdit*)GetDlgItem(IDC_EDIT_MESSAGE2);
pEdit2->SetWindowText( "" );
CEdit* pEdit3 = (CEdit*)GetDlgItem(IDC_EDIT_MESSAGE3);
pEdit3->SetWindowText( "" );
CProgressCtrl* pProgress1 = (CProgressCtrl*)GetDlgItem(IDC_PROGRESS1);
//Show the hided progress bar
if(!pProgress1->IsWindowVisible())
{
if(!pProgress1->IsWindowVisible())
{
pProgress1->ShowWindow(SW_SHOWNORMAL);
}
}
//Initialize the progress bar and update the window 1 time (it's enough)
if(!ProgressInit)
if(!ProgressInit)
{
pProgress1->SetRange( 0, (short)vs.size() );
pProgress1->SetStep(1);
pProgress1->SetStep(1);
pProgress1->SetPos(0);
SendMessage( WM_PAINT );
UpdateWindow(); // Force the silly thing to hadle WM_PAINT now!
UpdateWindow(); // Force the silly thing to hadle WM_PAINT now!
ProgressInit = 1;
}
@@ -365,7 +369,7 @@ void CSMPackageInstallDlg::OnButtonEdit()
int nResponse = dlg.DoModal();
if( nResponse == IDOK )
{
SMPackageUtil::WriteStepManiaInstallDirs( dlg.m_vsReturnedInstallDirs );
SMPackageUtil::WriteGameInstallDirs( dlg.m_vsReturnedInstallDirs );
RefreshInstallationList();
}
}
@@ -376,7 +380,7 @@ void CSMPackageInstallDlg::RefreshInstallationList()
m_comboDir.ResetContent();
vector<RString> asInstallDirs;
SMPackageUtil::GetStepManiaInstallDirs( asInstallDirs );
SMPackageUtil::GetGameInstallDirs( asInstallDirs );
for( unsigned i=0; i<asInstallDirs.size(); i++ )
m_comboDir.AddString( asInstallDirs[i] );
m_comboDir.SetCurSel( 0 ); // guaranteed to be at least one item
+21 -24
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@@ -9,39 +9,36 @@
#include "resource.h"
#include "LocalizedString.h"
void SMPackageUtil::WriteStepManiaInstallDirs( const vector<RString>& asInstallDirsToWrite )
static const RString SMPACKAGE_KEY = "HKEY_LOCAL_MACHINE\\Software\\StepMania\\smpackage";
static const RString INSTALLATIONS_KEY = "HKEY_LOCAL_MACHINE\\Software\\StepMania\\smpackage\\Installations";
void SMPackageUtil::WriteGameInstallDirs( const vector<RString>& asInstallDirsToWrite )
{
RString sKey = "HKEY_LOCAL_MACHINE\\Software\\StepMania\\smpackage\\Installations";
unsigned i;
for( i=0; i<100; i++ )
for( unsigned i=0; i<100; i++ )
{
RString sName = ssprintf("%d",i);
// Reg.DeleteKey( sName ); // delete key is broken in this library, so just write over it with ""
RegistryAccess::SetRegValue( sKey, sName, RString() );
RegistryAccess::SetRegValue( INSTALLATIONS_KEY, sName, RString() );
}
for( i=0; i<asInstallDirsToWrite.size(); i++ )
for( unsigned i=0; i<asInstallDirsToWrite.size(); i++ )
{
RString sName = ssprintf("%d",i);
RegistryAccess::SetRegValue( sKey, sName, asInstallDirsToWrite[i] );
RegistryAccess::SetRegValue( INSTALLATIONS_KEY, sName, asInstallDirsToWrite[i] );
}
}
void SMPackageUtil::GetStepManiaInstallDirs( vector<RString>& asInstallDirsOut )
void SMPackageUtil::GetGameInstallDirs( vector<RString>& asInstallDirsOut )
{
asInstallDirsOut.clear();
RString sKey = "HKEY_LOCAL_MACHINE\\Software\\StepMania\\smpackage\\Installations";
for( int i=0; i<100; i++ )
{
RString sName = ssprintf("%d",i);
RString sPath;
if( !RegistryAccess::GetRegValue(sKey, sName, sPath) )
if( !RegistryAccess::GetRegValue(INSTALLATIONS_KEY, sName, sPath) )
continue;
if( sPath == "" ) // read failed
@@ -55,13 +52,13 @@ void SMPackageUtil::GetStepManiaInstallDirs( vector<RString>& asInstallDirsOut )
}
// while we're at it, write to clean up stale entries
WriteStepManiaInstallDirs( asInstallDirsOut );
WriteGameInstallDirs( asInstallDirsOut );
}
void SMPackageUtil::AddStepManiaInstallDir( RString sNewInstallDir )
void SMPackageUtil::AddGameInstallDir( RString sNewInstallDir )
{
vector<RString> asInstallDirs;
GetStepManiaInstallDirs( asInstallDirs );
GetGameInstallDirs( asInstallDirs );
bool bAlreadyInList = false;
for( unsigned i=0; i<asInstallDirs.size(); i++ )
@@ -76,25 +73,25 @@ void SMPackageUtil::AddStepManiaInstallDir( RString sNewInstallDir )
if( !bAlreadyInList )
asInstallDirs.push_back( sNewInstallDir );
WriteStepManiaInstallDirs( asInstallDirs );
WriteGameInstallDirs( asInstallDirs );
}
void SMPackageUtil::SetDefaultInstallDir( int iInstallDirIndex )
{
// move the specified index to the top of the list
vector<RString> asInstallDirs;
GetStepManiaInstallDirs( asInstallDirs );
GetGameInstallDirs( asInstallDirs );
ASSERT( iInstallDirIndex >= 0 && iInstallDirIndex < (int)asInstallDirs.size() );
RString sDefaultInstallDir = asInstallDirs[iInstallDirIndex];
asInstallDirs.erase( asInstallDirs.begin()+iInstallDirIndex );
asInstallDirs.insert( asInstallDirs.begin(), sDefaultInstallDir );
WriteStepManiaInstallDirs( asInstallDirs );
WriteGameInstallDirs( asInstallDirs );
}
void SMPackageUtil::SetDefaultInstallDir( RString sInstallDir )
{
vector<RString> asInstallDirs;
GetStepManiaInstallDirs( asInstallDirs );
GetGameInstallDirs( asInstallDirs );
for( unsigned i=0; i<asInstallDirs.size(); i++ )
{
@@ -106,14 +103,14 @@ void SMPackageUtil::SetDefaultInstallDir( RString sInstallDir )
}
}
bool SMPackageUtil::GetPref( RString name, bool &val )
bool SMPackageUtil::GetPref( const RString &name, bool &val )
{
return RegistryAccess::GetRegValue( "HKEY_LOCAL_MACHINE\\Software\\StepMania\\smpackage", name, val );
return RegistryAccess::GetRegValue( SMPACKAGE_KEY, name, val );
}
bool SMPackageUtil::SetPref( RString name, bool val )
bool SMPackageUtil::SetPref( const RString &name, bool val )
{
return RegistryAccess::SetRegValue( "HKEY_LOCAL_MACHINE\\Software\\StepMania\\smpackage", name, val );
return RegistryAccess::SetRegValue( SMPACKAGE_KEY, name, val );
}
/* Get a package directory. For most paths, this is the first two components. For
@@ -386,7 +386,7 @@ void CSmpackageExportDlg::OnButtonEdit()
int nResponse = dlg.DoModal();
if( nResponse == IDOK )
{
SMPackageUtil::WriteStepManiaInstallDirs( dlg.m_vsReturnedInstallDirs );
SMPackageUtil::WriteGameInstallDirs( dlg.m_vsReturnedInstallDirs );
RefreshInstallationList();
RefreshTree();
}
@@ -397,7 +397,7 @@ void CSmpackageExportDlg::RefreshInstallationList()
m_comboDir.ResetContent();
vector<RString> asInstallDirs;
SMPackageUtil::GetStepManiaInstallDirs( asInstallDirs );
SMPackageUtil::GetGameInstallDirs( asInstallDirs );
for( unsigned i=0; i<asInstallDirs.size(); i++ )
{
m_comboDir.AddString( asInstallDirs[i] );
+1 -1
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@@ -60,7 +60,7 @@ BOOL CSmpackageApp::InitInstance()
{
TCHAR szCurrentDirectory[MAX_PATH];
GetCurrentDirectory( ARRAYSIZE(szCurrentDirectory), szCurrentDirectory );
SMPackageUtil::AddStepManiaInstallDir( szCurrentDirectory ); // add this if it doesn't already exist
SMPackageUtil::AddGameInstallDir( szCurrentDirectory ); // add this if it doesn't already exist
}
// check if there's a .smzip command line argument
+5 -5
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@@ -5,14 +5,14 @@ struct LanguageInfo;
namespace SMPackageUtil
{
void WriteStepManiaInstallDirs( const vector<RString>& asInstallDirsToWrite );
void GetStepManiaInstallDirs( vector<RString>& asInstallDirsOut );
void AddStepManiaInstallDir( RString sNewInstallDir );
void WriteGameInstallDirs( const vector<RString>& asInstallDirsToWrite );
void GetGameInstallDirs( vector<RString>& asInstallDirsOut );
void AddGameInstallDir( RString sNewInstallDir );
void SetDefaultInstallDir( int iInstallDirIndex );
void SetDefaultInstallDir( RString sInstallDir );
bool GetPref( RString name, bool &val );
bool SetPref( RString name, bool val );
bool GetPref( const RString &name, bool &val );
bool SetPref( const RString &name, bool val );
RString GetPackageDirectory(RString path);
bool IsValidPackageDirectory(RString path);