This commit is contained in:
Glenn Maynard
2005-12-09 01:48:20 +00:00
parent a1eb80e858
commit cfe76dd96e
7 changed files with 10 additions and 10 deletions
+2 -2
View File
@@ -468,7 +468,7 @@ void InputMapper::ReadMappingsFromDisk()
for( unsigned i=0; i<sDeviceInputStrings.size() && i<unsigned(NUM_GAME_TO_DEVICE_SLOTS); i++ ) for( unsigned i=0; i<sDeviceInputStrings.size() && i<unsigned(NUM_GAME_TO_DEVICE_SLOTS); i++ )
{ {
DeviceInput DeviceI; DeviceInput DeviceI;
DeviceI.fromString( sDeviceInputStrings[i] ); DeviceI.FromString( sDeviceInputStrings[i] );
if( DeviceI.IsValid() ) if( DeviceI.IsValid() )
SetInputMap( DeviceI, GameI, i ); SetInputMap( DeviceI, GameI, i );
} }
@@ -499,7 +499,7 @@ void InputMapper::SaveMappingsToDisk()
vector<CString> asValues; vector<CString> asValues;
for( int slot = 0; slot < NUM_GAME_TO_DEVICE_SLOTS; ++slot ) for( int slot = 0; slot < NUM_GAME_TO_DEVICE_SLOTS; ++slot )
asValues.push_back( m_GItoDI[i][j][slot].toString() ); asValues.push_back( m_GItoDI[i][j][slot].ToString() );
while( asValues.size() && asValues.back() == "" ) while( asValues.size() && asValues.back() == "" )
asValues.erase( asValues.begin()+asValues.size()-1 ); asValues.erase( asValues.begin()+asValues.size()-1 );
+1 -1
View File
@@ -65,7 +65,7 @@ CString RageInput::GetDeviceSpecificInputString( const DeviceInput &di )
return (*i)->GetDeviceSpecificInputString(di); return (*i)->GetDeviceSpecificInputString(di);
} }
return di.toString(); return di.ToString();
} }
InputDeviceState RageInput::GetInputDeviceState( InputDevice id ) InputDeviceState RageInput::GetInputDeviceState( InputDevice id )
+2 -2
View File
@@ -315,7 +315,7 @@ int GetNumDeviceButtons( InputDevice device )
} }
}; };
CString DeviceInput::toString() const CString DeviceInput::ToString() const
{ {
if( device == DEVICE_NONE ) if( device == DEVICE_NONE )
return CString(); return CString();
@@ -324,7 +324,7 @@ CString DeviceInput::toString() const
return s; return s;
} }
bool DeviceInput::fromString( const CString &s ) bool DeviceInput::FromString( const CString &s )
{ {
char szDevice[32] = ""; char szDevice[32] = "";
char szButton[32] = ""; char szButton[32] = "";
+2 -2
View File
@@ -329,8 +329,8 @@ public:
return ! operator==( other ); return ! operator==( other );
} }
CString toString() const; CString ToString() const;
bool fromString( const CString &s ); bool FromString( const CString &s );
bool IsValid() const { return device != DEVICE_NONE; }; bool IsValid() const { return device != DEVICE_NONE; };
void MakeInvalid() { device = DEVICE_NONE; }; void MakeInvalid() { device = DEVICE_NONE; };
+1 -1
View File
@@ -344,7 +344,7 @@ void ScreenMapControllers::Refresh()
GameInput cur_gi( p, pKey->m_GameButton ); GameInput cur_gi( p, pKey->m_GameButton );
DeviceInput di; DeviceInput di;
if( INPUTMAPPER->GameToDevice( cur_gi, s, di ) ) if( INPUTMAPPER->GameToDevice( cur_gi, s, di ) )
pText->SetText( di.toString() ); pText->SetText( di.ToString() );
else else
pText->SetText( "-----------" ); pText->SetText( "-----------" );
+1 -1
View File
@@ -117,7 +117,7 @@ void ScreenTestInput::Update( float fDeltaTime )
void ScreenTestInput::Input( const InputEventPlus &input ) void ScreenTestInput::Input( const InputEventPlus &input )
{ {
CString sMessage = input.DeviceI.toString(); CString sMessage = input.DeviceI.ToString();
switch( input.type ) switch( input.type )
{ {
case IET_FIRST_PRESS: case IET_FIRST_PRESS:
@@ -31,7 +31,7 @@ public:
virtual void GetDevicesAndDescriptions( vector<InputDevice>& vDevicesOut, vector<CString>& vDescriptionsOut ) = 0; virtual void GetDevicesAndDescriptions( vector<InputDevice>& vDevicesOut, vector<CString>& vDescriptionsOut ) = 0;
// Override to return a pretty string that's specific to the controller type. // Override to return a pretty string that's specific to the controller type.
virtual CString GetDeviceSpecificInputString( const DeviceInput &di ) { return di.toString(); } virtual CString GetDeviceSpecificInputString( const DeviceInput &di ) { return di.ToString(); }
// Override to find out whether the controller is currently plugged in. // Override to find out whether the controller is currently plugged in.
// Not all InputHandlers will support this. Not applicable to all InputHandlers. // Not all InputHandlers will support this. Not applicable to all InputHandlers.