cleanup
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@@ -344,7 +344,7 @@ void ScreenMapControllers::Refresh()
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GameInput cur_gi( p, pKey->m_GameButton );
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DeviceInput di;
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if( INPUTMAPPER->GameToDevice( cur_gi, s, di ) )
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pText->SetText( di.toString() );
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pText->SetText( di.ToString() );
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else
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pText->SetText( "-----------" );
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