more types
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@@ -32,9 +32,9 @@ void RageSoundResampler::write(const void *data_, int bytes)
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{
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ASSERT(!at_eof);
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const Sint16 *data = (const Sint16 *) data_;
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const int16_t *data = (const int16_t *) data_;
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const unsigned samples = bytes / sizeof(Sint16);
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const unsigned samples = bytes / sizeof(int16_t);
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const unsigned frames = samples / channels;
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if(InputRate == OutputRate)
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@@ -58,7 +58,7 @@ void RageSoundResampler::write(const void *data_, int bytes)
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for(int c = 0; c < channels; ++c)
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{
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const float f = 0.5f;
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prev[c] = Sint16(prev[c] * (f) + data[c] * (1-f));
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prev[c] = int16_t(prev[c] * (f) + data[c] * (1-f));
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for(int i = ipos_begin; i < ipos_end; ++i)
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outbuf.push_back(prev[c]);
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}
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@@ -75,7 +75,7 @@ void RageSoundResampler::write(const void *data_, int bytes)
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{
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while(t[c] < 1.0f)
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{
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Sint16 s = Sint16(prev[c]*(1-t[c]) + data[c]*t[c]);
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int16_t s = int16_t(prev[c]*(1-t[c]) + data[c]*t[c]);
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outbuf.push_back(s);
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t[c] += div;
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}
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@@ -105,9 +105,9 @@ void RageSoundResampler::eof()
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if( bNeedsFlush )
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{
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const int size = channels*16;
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Sint16 *data = new Sint16[size];
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memset(data, 0, size * sizeof(Sint16));
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write(data, size * sizeof(Sint16));
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int16_t *data = new int16_t[size];
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memset(data, 0, size * sizeof(int16_t));
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write(data, size * sizeof(int16_t));
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delete [] data;
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}
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@@ -118,16 +118,16 @@ void RageSoundResampler::eof()
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int RageSoundResampler::read(void *data, unsigned bytes)
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{
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/* Don't be silly. */
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ASSERT( (bytes % sizeof(Sint16)) == 0);
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ASSERT( (bytes % sizeof(int16_t)) == 0);
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/* If no data is available, and we're at_eof, return -1. */
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if(outbuf.size() == 0 && at_eof)
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return -1;
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/* Fill as much as we have. */
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int Avail = min(outbuf.size()*sizeof(Sint16), bytes);
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int Avail = min(outbuf.size()*sizeof(int16_t), bytes);
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memcpy(data, &outbuf[0], Avail);
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outbuf.erase(outbuf.begin(), outbuf.begin() + Avail/sizeof(Sint16));
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outbuf.erase(outbuf.begin(), outbuf.begin() + Avail/sizeof(int16_t));
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return Avail;
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}
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@@ -1,17 +1,15 @@
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#ifndef RAGE_SOUND_RESAMPLER_H
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#define RAGE_SOUND_RESAMPLER_H
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#include "SDL_utils.h"
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enum { MAX_CHANNELS = 15 };
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class RageSoundResampler
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{
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int InputRate, OutputRate;
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Sint16 prev[MAX_CHANNELS];
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int16_t prev[MAX_CHANNELS];
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vector<Sint16> outbuf;
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vector<int16_t> outbuf;
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bool at_eof;
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int ipos;
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