comment out some Song Options screen-related bits. (the option in the machine options screen shouldn't be there, for example)

This commit is contained in:
Thad Ward
2003-08-29 05:10:53 +00:00
parent 13cccb9991
commit cecaf0c9be
2 changed files with 53 additions and 53 deletions
+37 -37
View File
@@ -98,20 +98,20 @@ ScreenPlayerOptions::ScreenPlayerOptions() :
/* If we're going to "press start for more options" or skipping options
* entirely, we need a different fade out. XXX: this is a hack */
if(PREFSMAN->m_ShowSongOptions == PrefsManager::NO)
// if(PREFSMAN->m_ShowSongOptions == PrefsManager::NO)
m_Menu.m_Out.Load( THEME->GetPathToB("ScreenPlayerOptions direct out") ); /* direct to stage */
else if(PREFSMAN->m_ShowSongOptions == PrefsManager::ASK)
m_Menu.m_Out.Load( THEME->GetPathToB("ScreenPlayerOptions option out") ); /* optional song options */
// else if(PREFSMAN->m_ShowSongOptions == PrefsManager::ASK)
// m_Menu.m_Out.Load( THEME->GetPathToB("ScreenPlayerOptions option out") ); /* optional song options */
m_sprOptionsMessage.Load( THEME->GetPathToG("ScreenPlayerOptions options") );
m_sprOptionsMessage.StopAnimating();
m_sprOptionsMessage.SetXY( CENTER_X, CENTER_Y );
m_sprOptionsMessage.SetZoom( 1 );
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
// m_sprOptionsMessage.Load( THEME->GetPathToG("ScreenPlayerOptions options") );
// m_sprOptionsMessage.StopAnimating();
// m_sprOptionsMessage.SetXY( CENTER_X, CENTER_Y );
// m_sprOptionsMessage.SetZoom( 1 );
// m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
//this->AddChild( &m_sprOptionsMessage ); // we have to draw this manually over the top of transitions
m_bAcceptedChoices = false;
m_bGoToOptions = ( PREFSMAN->m_ShowSongOptions == PrefsManager::YES );
// m_bGoToOptions = ( PREFSMAN->m_ShowSongOptions == PrefsManager::YES );
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("player options intro") );
}
@@ -462,10 +462,10 @@ void ScreenPlayerOptions::GoToNextState()
{
GAMESTATE->AdjustFailType();
if( m_bGoToOptions )
// if( m_bGoToOptions )
SCREENMAN->SetNewScreen( NEXT_SCREEN(GAMESTATE->m_PlayMode) );
else
SCREENMAN->SetNewScreen( ScreenSongOptions::GetNextScreen() );
// else
// SCREENMAN->SetNewScreen( ScreenSongOptions::GetNextScreen() );
}
}
@@ -473,19 +473,19 @@ void ScreenPlayerOptions::GoToNextState()
void ScreenPlayerOptions::Update( float fDelta )
{
ScreenOptions::Update( fDelta );
m_sprOptionsMessage.Update( fDelta );
// m_sprOptionsMessage.Update( fDelta );
}
void ScreenPlayerOptions::DrawPrimitives()
{
ScreenOptions::DrawPrimitives();
m_sprOptionsMessage.Draw();
// m_sprOptionsMessage.Draw();
}
void ScreenPlayerOptions::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
if( !GAMESTATE->m_bEditing &&
/* if( !GAMESTATE->m_bEditing &&
type == IET_FIRST_PRESS &&
!m_Menu.m_In.IsTransitioning() &&
MenuI.IsValid() &&
@@ -499,33 +499,33 @@ void ScreenPlayerOptions::Input( const DeviceInput& DeviceI, const InputEventTyp
SOUND->PlayOnce( THEME->GetPathToS("Common start") );
}
}
*/
ScreenOptions::Input( DeviceI, type, GameI, MenuI, StyleI );
}
void ScreenPlayerOptions::HandleScreenMessage( const ScreenMessage SM )
{
if(PREFSMAN->m_ShowSongOptions == PrefsManager::ASK)
switch( SM )
{
case SM_BeginFadingOut: // when the user accepts the page of options
{
m_bAcceptedChoices = true;
float fShowSeconds = m_Menu.m_Out.GetLengthSeconds();
// show "hold START for options"
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
m_sprOptionsMessage.BeginTweening( 0.15f ); // fade in
m_sprOptionsMessage.SetZoomY( 1 );
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,1) );
m_sprOptionsMessage.BeginTweening( fShowSeconds-0.3f ); // sleep
m_sprOptionsMessage.BeginTweening( 0.15f ); // fade out
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
m_sprOptionsMessage.SetZoomY( 0 );
}
break;
}
// if(PREFSMAN->m_ShowSongOptions == PrefsManager::ASK)
// switch( SM )
// {
// case SM_BeginFadingOut: // when the user accepts the page of options
// {
// m_bAcceptedChoices = true;
//
// float fShowSeconds = m_Menu.m_Out.GetLengthSeconds();
//
// // show "hold START for options"
// m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
// m_sprOptionsMessage.BeginTweening( 0.15f ); // fade in
// m_sprOptionsMessage.SetZoomY( 1 );
// m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,1) );
// m_sprOptionsMessage.BeginTweening( fShowSeconds-0.3f ); // sleep
// m_sprOptionsMessage.BeginTweening( 0.15f ); // fade out
// m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
// m_sprOptionsMessage.SetZoomY( 0 );
// }
// break;
// }
ScreenOptions::HandleScreenMessage( SM );
}