add RemoveChild and RemoveAllChildren bindings.
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+5
-7
@@ -548,14 +548,14 @@ public:
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return 0;
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}
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// xxx: these might not be good ideas... -aj
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//TODO: fill out this stub
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/*
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static int AddChild( T* p, lua_State *L )
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{
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// this one is tricky, we need to get an Actor from Lua.
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return 0;
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}
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*/
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static int RemoveChild( T* p, lua_State *L )
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{
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Actor *pChild = p->GetChild( SArg(1) );
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@@ -566,7 +566,6 @@ public:
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return 1;
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}
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static int RemoveAllChildren( T* p, lua_State *L ) { p->RemoveAllChildren( ); return 0; }
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*/
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LunaActorFrame()
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{
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@@ -592,12 +591,11 @@ public:
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ADD_METHOD( SetDiffuseLightColor );
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ADD_METHOD( SetSpecularLightColor );
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ADD_METHOD( SetLightDirection );
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// not good ideas
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/*
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ADD_METHOD( AddChild );
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//AddChild is not yet implemented
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//ADD_METHOD( AddChild );
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ADD_METHOD( RemoveChild );
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ADD_METHOD( RemoveAllChildren );
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*/
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}
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};
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