add SetLoop
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@@ -45,7 +45,6 @@ void ActorScroller::Load2(
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{
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{
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m_fNumItemsToDraw = fNumItemsToDraw;
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m_fNumItemsToDraw = fNumItemsToDraw;
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m_bLoop = bLoop;
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m_iNumItems = m_SubActors.size();
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m_iNumItems = m_SubActors.size();
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Lua *L = LUA->Get();
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Lua *L = LUA->Get();
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@@ -31,6 +31,7 @@ public:
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void LoadFromNode( const RString &sDir, const XNode *pNode );
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void LoadFromNode( const RString &sDir, const XNode *pNode );
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virtual Actor *Copy() const;
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virtual Actor *Copy() const;
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void SetLoop( bool bLoop ) { m_bLoop = bLoop; }
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void SetDestinationItem( float fItemIndex ) { m_fDestinationItem = fItemIndex; }
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void SetDestinationItem( float fItemIndex ) { m_fDestinationItem = fItemIndex; }
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void SetCurrentAndDestinationItem( float fItemIndex ) { m_fCurrentItem = m_fDestinationItem = fItemIndex; }
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void SetCurrentAndDestinationItem( float fItemIndex ) { m_fCurrentItem = m_fDestinationItem = fItemIndex; }
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float GetCurrentItem() const { return m_fCurrentItem; }
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float GetCurrentItem() const { return m_fCurrentItem; }
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