From ce81254e53ecad54c8e26bfc57cc6c476a07910f Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Wed, 16 Aug 2006 18:19:16 +0000 Subject: [PATCH] add SetLoop --- stepmania/src/ActorScroller.cpp | 1 - stepmania/src/ActorScroller.h | 1 + 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/stepmania/src/ActorScroller.cpp b/stepmania/src/ActorScroller.cpp index 8713f10217..36eba03c84 100644 --- a/stepmania/src/ActorScroller.cpp +++ b/stepmania/src/ActorScroller.cpp @@ -45,7 +45,6 @@ void ActorScroller::Load2( ) { m_fNumItemsToDraw = fNumItemsToDraw; - m_bLoop = bLoop; m_iNumItems = m_SubActors.size(); Lua *L = LUA->Get(); diff --git a/stepmania/src/ActorScroller.h b/stepmania/src/ActorScroller.h index 808a3b05e8..860ae08823 100644 --- a/stepmania/src/ActorScroller.h +++ b/stepmania/src/ActorScroller.h @@ -31,6 +31,7 @@ public: void LoadFromNode( const RString &sDir, const XNode *pNode ); virtual Actor *Copy() const; + void SetLoop( bool bLoop ) { m_bLoop = bLoop; } void SetDestinationItem( float fItemIndex ) { m_fDestinationItem = fItemIndex; } void SetCurrentAndDestinationItem( float fItemIndex ) { m_fCurrentItem = m_fDestinationItem = fItemIndex; } float GetCurrentItem() const { return m_fCurrentItem; }