use PRODUCT_NAME
This commit is contained in:
@@ -1,9 +1,11 @@
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#include "ProductInfo.h"
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void InformUserOfCrash( const char *sPath )
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{
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NSString *s = @"StepMania has crashed. Debugging information has been output to\n\n%s\n\n"
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@"Please file a bug report at\n\nhttp://sf.net/tracker/?func=add&group_id=37892&atid=421366";
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NSString *s = @PRODUCT_NAME " has crashed. Debugging information has been output to\n\n%s\n\n"
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@"Please file a bug report at\n\n" REPORT_BUG_URL;
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int ret = NSRunAlertPanel( @"StepMania has crashed", s, @"Open crashinfo.txt", @"Quit", nil, sPath );
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int ret = NSRunAlertPanel( @PRODUCT_NAME " has crashed", s, @"Open crashinfo.txt", @"Quit", nil, sPath );
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if( ret == NSAlertDefaultReturn )
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{
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@@ -445,7 +445,7 @@ bool VDDebugInfoInitFromMemory(VDDebugInfoContext *pctx, const void *_src) {
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pctx->pRVAHeap = NULL;
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if (memcmp((char *)src, "StepMania symbolic debug information", 36))
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if (memcmp((char *)src, PRODUCT_NAME " symbolic debug information", 36))
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return false;
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// Extract fields
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@@ -7,7 +7,7 @@ void Win32RestartProgram()
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TCHAR szFullAppPath[MAX_PATH];
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GetModuleFileName(NULL, szFullAppPath, MAX_PATH);
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// Launch StepMania
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// Relaunch
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PROCESS_INFORMATION pi;
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STARTUPINFO si;
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ZeroMemory( &si, sizeof(si) );
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@@ -28,7 +28,7 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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IDD_ERROR_DIALOG DIALOGEX 0, 0, 332, 234
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STYLE DS_SETFONT | DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION
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CAPTION "StepMania Error"
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CAPTION "Error"
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FONT 8, "MS Sans Serif", 0, 0, 0x0
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BEGIN
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DEFPUSHBUTTON "Close",IDOK,265,215,60,15
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@@ -36,9 +36,9 @@ BEGIN
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WS_VSCROLL | NOT WS_TABSTOP
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PUSHBUTTON "View Log",IDC_BUTTON_VIEW_LOG,8,215,74,15
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PUSHBUTTON "Report the Error",IDC_BUTTON_REPORT,90,215,76,15
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PUSHBUTTON "Restart StepMania",IDC_BUTTON_RESTART,175,215,80,15
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PUSHBUTTON "Restart Game",IDC_BUTTON_RESTART,175,215,80,15
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CONTROL 129,IDC_STATIC,"Static",SS_BITMAP,0,0,332,38
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LTEXT "Sorry! An error has occurred while running StepMania.\r\n\r\nSpecific details about the error may be shown in the box below:",
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LTEXT "Sorry! A fatal error has occurred.\r\n\r\nSpecific details about the error may be shown in the box below:",
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IDC_STATIC,7,46,298,28
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END
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@@ -57,7 +57,7 @@ END
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IDD_DISASM_CRASH DIALOGEX 0, 0, 399, 151
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STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION
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CAPTION "StepMania Error"
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CAPTION "Error"
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FONT 8, "MS Sans Serif", 0, 0, 0x1
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BEGIN
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PUSHBUTTON "&View crash dump",IDC_CRASH_SAVE,1,135,70,15
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@@ -70,7 +70,7 @@ BEGIN
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LTEXT "crash reason: programmer needs good whack on head",
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IDC_STATIC_BOMBREASON,8,120,219,8
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CONTROL 121,IDC_STATIC,"Static",SS_BITMAP,1,2,396,36
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LTEXT "StepMania has crashed due to a program error. Diagnostic information has been saved to a file called ""crashinfo.txt"" in the StepMania program directory. Hit ""View crash dump"" to view it. Please include this file in all bug reports.",
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LTEXT "A fatal error has occurred. Diagnostic information has been saved to a file called ""crashinfo.txt"" in the game program directory. Hit ""View crash dump"" to view it. Please include this file in all bug reports.",
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IDC_STATIC,8,41,382,19
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LTEXT "Estimated call stack",IDC_STATIC,7,64,64,8
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END
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@@ -78,7 +78,7 @@ END
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IDD_OK DIALOG 0, 0, 318, 87
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STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | DS_CENTER | WS_POPUP |
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WS_CAPTION
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CAPTION "StepMania"
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CAPTION "Prompt"
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FONT 8, "MS Shell Dlg"
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BEGIN
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DEFPUSHBUTTON "OK",IDOK,131,66,50,14
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@@ -267,7 +267,7 @@ int main(int argc, char **argv) {
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// dump data
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static const char header[64]="StepMania symbolic debug information\r\n\x1A";
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static const char header[64]= PRODUCT_NAME " symbolic debug information\r\n\x1A";
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fwrite(header, 64, 1, fo);
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@@ -50,7 +50,7 @@ BOOL ChangeGameSettings::OnInitDialog()
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// Fill the radio buttons
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//
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IniFile ini;
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ini.SetPath( "Data\\StepMania.ini" );
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ini.SetPath( "Data\\" PRODUCT_NAME );
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ini.ReadFile();
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CString sValue;
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@@ -99,7 +99,7 @@ void ChangeGameSettings::OnOK()
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{
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// TODO: Add extra validation here
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IniFile ini;
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ini.SetPath( "Data\\StepMania.ini" );
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ini.SetPath( "Data\\" PRODUCT_NAME );
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ini.ReadFile();
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@@ -195,5 +195,5 @@ BOOL MainMenuDlg::OnInitDialog()
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void MainMenuDlg::OnOpenStepmaniaIni()
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{
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// TODO: Add your control notification handler code here
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::ShellExecute( this->m_hWnd, "open", "Data\\StepMania.ini", "", "", SW_SHOWNORMAL );
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::ShellExecute( this->m_hWnd, "open", "Data\\" PRODUCT_NAME, "", "", SW_SHOWNORMAL );
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}
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