132 lines
3.6 KiB
C++
132 lines
3.6 KiB
C++
// ChangeGameSettings.cpp : implementation file
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//
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#include "stdafx.h"
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#include "smpackage.h"
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#include "ChangeGameSettings.h"
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#include "IniFile.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// ChangeGameSettings dialog
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ChangeGameSettings::ChangeGameSettings(CWnd* pParent /*=NULL*/)
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: CDialog(ChangeGameSettings::IDD, pParent)
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{
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//{{AFX_DATA_INIT(ChangeGameSettings)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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void ChangeGameSettings::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(ChangeGameSettings)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(ChangeGameSettings, CDialog)
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//{{AFX_MSG_MAP(ChangeGameSettings)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// ChangeGameSettings message handlers
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BOOL ChangeGameSettings::OnInitDialog()
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{
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CDialog::OnInitDialog();
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//
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// Fill the radio buttons
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//
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IniFile ini;
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ini.SetPath( "Data\\" PRODUCT_NAME );
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ini.ReadFile();
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CString sValue;
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sValue = "";
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ini.GetValue( "Options", "VideoRenderers", sValue );
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if( sValue.CompareNoCase("opengl")==0 )
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CheckDlgButton( IDC_RADIO_OPENGL, BST_CHECKED );
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else if( sValue.CompareNoCase("d3d")==0 )
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CheckDlgButton( IDC_RADIO_DIRECT3D, BST_CHECKED );
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else
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CheckDlgButton( IDC_RADIO_DEFAULT, BST_CHECKED );
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sValue = "";
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ini.GetValue( "Options", "SoundDrivers", sValue );
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if( sValue.CompareNoCase("DirectSound")==0 )
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CheckDlgButton( IDC_RADIO_SOUND_DIRECTSOUND_HARDWARE, BST_CHECKED );
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else if( sValue.CompareNoCase("DirectSound-sw")==0 )
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CheckDlgButton( IDC_RADIO_SOUND_DIRECTSOUND_SOFTWARE, BST_CHECKED );
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else if( sValue.CompareNoCase("null")==0 )
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CheckDlgButton( IDC_RADIO_SOUND_NULL, BST_CHECKED );
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else
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CheckDlgButton( IDC_RADIO_SOUND_DEFAULT, BST_CHECKED );
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bool bValue;
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bValue = false;
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ini.GetValue( "Options", "LogToDisk", bValue );
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CheckDlgButton( IDC_CHECK_LOG_TO_DISK, bValue ? BST_CHECKED : BST_UNCHECKED );
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bValue = false;
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ini.GetValue( "Options", "ShowLogWindow", bValue );
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CheckDlgButton( IDC_CHECK_SHOW_LOG_WINDOW, bValue ? BST_CHECKED : BST_UNCHECKED );
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void ChangeGameSettings::OnOK()
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{
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// TODO: Add extra validation here
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IniFile ini;
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ini.SetPath( "Data\\" PRODUCT_NAME );
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ini.ReadFile();
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if( BST_CHECKED == IsDlgButtonChecked(IDC_RADIO_OPENGL) )
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ini.SetValue( "Options", "VideoRenderers", "opengl" );
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else if( BST_CHECKED == IsDlgButtonChecked(IDC_RADIO_DIRECT3D) )
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ini.SetValue( "Options", "VideoRenderers", "d3d" );
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else
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ini.SetValue( "Options", "VideoRenderers", "" );
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if( BST_CHECKED == IsDlgButtonChecked(IDC_RADIO_SOUND_DIRECTSOUND_HARDWARE) )
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ini.SetValue( "Options", "SoundDrivers", "DirectSound" );
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else if( BST_CHECKED == IsDlgButtonChecked(IDC_RADIO_SOUND_DIRECTSOUND_SOFTWARE) )
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ini.SetValue( "Options", "SoundDrivers", "DirectSound-sw" );
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else if( BST_CHECKED == IsDlgButtonChecked(IDC_RADIO_SOUND_NULL) )
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ini.SetValue( "Options", "SoundDrivers", "null" );
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else
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ini.SetValue( "Options", "SoundDrivers", "" );
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ini.SetValue( "Options", "LogToDisk", BST_CHECKED == IsDlgButtonChecked(IDC_CHECK_LOG_TO_DISK) );
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ini.SetValue( "Options", "ShowLogWindow", BST_CHECKED == IsDlgButtonChecked(IDC_CHECK_SHOW_LOG_WINDOW) );
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ini.WriteFile();
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CDialog::OnOK();
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}
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