Files
itgmania212121/stepmania/src/smpackage/ChangeGameSettings.cpp
T
2005-11-04 03:24:53 +00:00

132 lines
3.6 KiB
C++

// ChangeGameSettings.cpp : implementation file
//
#include "stdafx.h"
#include "smpackage.h"
#include "ChangeGameSettings.h"
#include "IniFile.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// ChangeGameSettings dialog
ChangeGameSettings::ChangeGameSettings(CWnd* pParent /*=NULL*/)
: CDialog(ChangeGameSettings::IDD, pParent)
{
//{{AFX_DATA_INIT(ChangeGameSettings)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void ChangeGameSettings::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(ChangeGameSettings)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(ChangeGameSettings, CDialog)
//{{AFX_MSG_MAP(ChangeGameSettings)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// ChangeGameSettings message handlers
BOOL ChangeGameSettings::OnInitDialog()
{
CDialog::OnInitDialog();
//
// Fill the radio buttons
//
IniFile ini;
ini.SetPath( "Data\\" PRODUCT_NAME );
ini.ReadFile();
CString sValue;
sValue = "";
ini.GetValue( "Options", "VideoRenderers", sValue );
if( sValue.CompareNoCase("opengl")==0 )
CheckDlgButton( IDC_RADIO_OPENGL, BST_CHECKED );
else if( sValue.CompareNoCase("d3d")==0 )
CheckDlgButton( IDC_RADIO_DIRECT3D, BST_CHECKED );
else
CheckDlgButton( IDC_RADIO_DEFAULT, BST_CHECKED );
sValue = "";
ini.GetValue( "Options", "SoundDrivers", sValue );
if( sValue.CompareNoCase("DirectSound")==0 )
CheckDlgButton( IDC_RADIO_SOUND_DIRECTSOUND_HARDWARE, BST_CHECKED );
else if( sValue.CompareNoCase("DirectSound-sw")==0 )
CheckDlgButton( IDC_RADIO_SOUND_DIRECTSOUND_SOFTWARE, BST_CHECKED );
else if( sValue.CompareNoCase("null")==0 )
CheckDlgButton( IDC_RADIO_SOUND_NULL, BST_CHECKED );
else
CheckDlgButton( IDC_RADIO_SOUND_DEFAULT, BST_CHECKED );
bool bValue;
bValue = false;
ini.GetValue( "Options", "LogToDisk", bValue );
CheckDlgButton( IDC_CHECK_LOG_TO_DISK, bValue ? BST_CHECKED : BST_UNCHECKED );
bValue = false;
ini.GetValue( "Options", "ShowLogWindow", bValue );
CheckDlgButton( IDC_CHECK_SHOW_LOG_WINDOW, bValue ? BST_CHECKED : BST_UNCHECKED );
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void ChangeGameSettings::OnOK()
{
// TODO: Add extra validation here
IniFile ini;
ini.SetPath( "Data\\" PRODUCT_NAME );
ini.ReadFile();
if( BST_CHECKED == IsDlgButtonChecked(IDC_RADIO_OPENGL) )
ini.SetValue( "Options", "VideoRenderers", "opengl" );
else if( BST_CHECKED == IsDlgButtonChecked(IDC_RADIO_DIRECT3D) )
ini.SetValue( "Options", "VideoRenderers", "d3d" );
else
ini.SetValue( "Options", "VideoRenderers", "" );
if( BST_CHECKED == IsDlgButtonChecked(IDC_RADIO_SOUND_DIRECTSOUND_HARDWARE) )
ini.SetValue( "Options", "SoundDrivers", "DirectSound" );
else if( BST_CHECKED == IsDlgButtonChecked(IDC_RADIO_SOUND_DIRECTSOUND_SOFTWARE) )
ini.SetValue( "Options", "SoundDrivers", "DirectSound-sw" );
else if( BST_CHECKED == IsDlgButtonChecked(IDC_RADIO_SOUND_NULL) )
ini.SetValue( "Options", "SoundDrivers", "null" );
else
ini.SetValue( "Options", "SoundDrivers", "" );
ini.SetValue( "Options", "LogToDisk", BST_CHECKED == IsDlgButtonChecked(IDC_CHECK_LOG_TO_DISK) );
ini.SetValue( "Options", "ShowLogWindow", BST_CHECKED == IsDlgButtonChecked(IDC_CHECK_SHOW_LOG_WINDOW) );
ini.WriteFile();
CDialog::OnOK();
}