Un-hardcode a diffuse command being played on course song number.

This commit is contained in:
AJ Kelly
2010-05-05 08:17:13 -05:00
parent ca44cbe5fb
commit ce58334d58
+3 -3
View File
@@ -593,7 +593,7 @@ void ScreenGameplay::Init()
pi->m_ptextCourseSongNumber->SetName( ssprintf("SongNumber%s",pi->GetName().c_str()) ); pi->m_ptextCourseSongNumber->SetName( ssprintf("SongNumber%s",pi->GetName().c_str()) );
LOAD_ALL_COMMANDS_AND_SET_XY( pi->m_ptextCourseSongNumber ); LOAD_ALL_COMMANDS_AND_SET_XY( pi->m_ptextCourseSongNumber );
pi->m_ptextCourseSongNumber->SetText( "" ); pi->m_ptextCourseSongNumber->SetText( "" );
pi->m_ptextCourseSongNumber->SetDiffuse( RageColor(0,0.5f,1,1) ); // light blue //pi->m_ptextCourseSongNumber->SetDiffuse( RageColor(0,0.5f,1,1) ); // light blue
this->AddChild( pi->m_ptextCourseSongNumber ); this->AddChild( pi->m_ptextCourseSongNumber );
} }
@@ -980,8 +980,7 @@ void ScreenGameplay::SetupSong( int iSongIndex )
/* Update attack bOn flags, and rebuild Current-level options /* Update attack bOn flags, and rebuild Current-level options
* from Song-level options. The current NoteSkin could have changed * from Song-level options. The current NoteSkin could have changed
* because of an attack ending. * because of an attack ending. */
*/
pi->GetPlayerState()->Update( 0 ); pi->GetPlayerState()->Update( 0 );
// load player // load player
@@ -2762,6 +2761,7 @@ void ScreenGameplay::SaveReplay()
* Add proper steps hash? * Add proper steps hash?
* Add modifiers used * Add modifiers used
* Add date played, machine played on, etc. * Add date played, machine played on, etc.
* Hash of some stuff to validate data (see Profile)
*/ */
FOREACH_HumanPlayer( pn ) FOREACH_HumanPlayer( pn )
{ {