From ce58334d58dee7e27a010437a6c595ebe244a778 Mon Sep 17 00:00:00 2001 From: AJ Kelly Date: Wed, 5 May 2010 08:17:13 -0500 Subject: [PATCH] Un-hardcode a diffuse command being played on course song number. --- src/ScreenGameplay.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/ScreenGameplay.cpp b/src/ScreenGameplay.cpp index 58d77c37cd..c1c65c4f0e 100644 --- a/src/ScreenGameplay.cpp +++ b/src/ScreenGameplay.cpp @@ -155,7 +155,7 @@ void PlayerInfo::Load( PlayerNumber pn, MultiPlayer mp, bool bShowNoteField, int PlayerState *const pPlayerState = GetPlayerState(); PlayerStageStats *const pPlayerStageStats = GetPlayerStageStats(); - if( m_pPrimaryScoreDisplay ) + if( m_pPrimaryScoreDisplay ) m_pPrimaryScoreDisplay->Init( pPlayerState, pPlayerStageStats ); switch( GAMESTATE->m_PlayMode ) @@ -593,7 +593,7 @@ void ScreenGameplay::Init() pi->m_ptextCourseSongNumber->SetName( ssprintf("SongNumber%s",pi->GetName().c_str()) ); LOAD_ALL_COMMANDS_AND_SET_XY( pi->m_ptextCourseSongNumber ); pi->m_ptextCourseSongNumber->SetText( "" ); - pi->m_ptextCourseSongNumber->SetDiffuse( RageColor(0,0.5f,1,1) ); // light blue + //pi->m_ptextCourseSongNumber->SetDiffuse( RageColor(0,0.5f,1,1) ); // light blue this->AddChild( pi->m_ptextCourseSongNumber ); } @@ -979,9 +979,8 @@ void ScreenGameplay::SetupSong( int iSongIndex ) } /* Update attack bOn flags, and rebuild Current-level options - * from Song-level options. The current NoteSkin could have changed - * because of an attack ending. - */ + * from Song-level options. The current NoteSkin could have changed + * because of an attack ending. */ pi->GetPlayerState()->Update( 0 ); // load player @@ -2762,6 +2761,7 @@ void ScreenGameplay::SaveReplay() * Add proper steps hash? * Add modifiers used * Add date played, machine played on, etc. + * Hash of some stuff to validate data (see Profile) */ FOREACH_HumanPlayer( pn ) {