update
This commit is contained in:
@@ -112,8 +112,8 @@ void ScreenTextEntry::Input( const DeviceInput& DeviceI, const InputEventType ty
|
||||
c = DeviceI.ToChar();
|
||||
|
||||
bool bHoldingShift =
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_LSHIFT)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_RSHIFT));
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT));
|
||||
|
||||
// International keyboards often have other keys mapped to shifted keys, and always
|
||||
// using a US layout is a bit gimped. This is better than nothing though.
|
||||
|
||||
Reference in New Issue
Block a user