[ScreenSelectMusic] Added PlaySoundOnEnteringOptionsMenu metric (true/false).
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@@ -94,6 +94,7 @@ void ScreenSelectMusic::Init()
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TWO_PART_TIMER_SECONDS.Load( m_sName, "TwoPartTimerSeconds" );
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WRAP_CHANGE_STEPS.Load( m_sName, "WrapChangeSteps" );
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NULL_SCORE_STRING.Load( m_sName, "NullScoreString" );
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PLAY_SOUND_ON_ENTERING_OPTIONS_MENU.Load( m_sName, "PlaySoundOnEnteringOptionsMenu" );
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// To allow changing steps with gamebuttons -DaisuMaster
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CHANGE_STEPS_WITH_GAME_BUTTONS.Load( m_sName, "ChangeStepsWithGameButtons" );
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CHANGE_GROUPS_WITH_GAME_BUTTONS.Load( m_sName, "ChangeGroupsWithGameButtons" );
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@@ -437,7 +438,8 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
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}
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m_bGoToOptions = true;
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m_soundStart.Play();
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if( PLAY_SOUND_ON_ENTERING_OPTIONS_MENU )
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m_soundStart.Play();
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this->PlayCommand( "ShowEnteringOptions" );
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// Re-queue SM_BeginFadingOut, since ShowEnteringOptions may have
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