@@ -275,7 +275,8 @@ void DancingCharacters::Update( float fDelta )
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int iCurBeat = (int)GAMESTATE->m_Position.m_fSongBeat;
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// Need to convert it to a int, otherwise it complains.
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int NewBeatToSet = (int)AMM_BEATS_TIL_NEXTCAMERA;
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iCurBeat -= iCurBeat % NewBeatToSet;
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if (NewBeatToSet != 0)
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iCurBeat -= iCurBeat % NewBeatToSet;
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m_fThisCameraStartBeat = (float)iCurBeat;
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m_fThisCameraEndBeat = float(iCurBeat + AMM_BEATS_TIL_NEXTCAMERA);
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