Instead of loading Defaults.ini underneith Preferences.ini, change the

actual IPreference defaults according to Defaults.ini.  This way, we can
access default values immediately, without having to load and parse a
file.  Since this simply changes the value in the preference, this doesn't
use any more memory.
This commit is contained in:
Glenn Maynard
2006-01-14 03:56:59 +00:00
parent 115e901d82
commit cdf951e589
4 changed files with 50 additions and 3 deletions
+24 -2
View File
@@ -379,7 +379,9 @@ void PrefsManager::RestoreGamePrefs()
void PrefsManager::ReadPrefsFromDisk()
{
ReadPrefsFromFile( DEFAULTS_INI_PATH, GetPreferencesSection() );
ReadDefaultsFromFile( DEFAULTS_INI_PATH, GetPreferencesSection() );
IPreference::LoadAllDefaults();
ReadPrefsFromFile( SpecialFiles::PREFERENCES_INI_PATH, "Options" );
ReadGamePrefsFromIni( SpecialFiles::PREFERENCES_INI_PATH );
ReadPrefsFromFile( STATIC_INI_PATH, GetPreferencesSection() );
@@ -392,7 +394,7 @@ void PrefsManager::ResetToFactoryDefaults()
{
// clobber the users prefs by initing then applying defaults
Init();
ReadPrefsFromFile( DEFAULTS_INI_PATH, GetPreferencesSection() );
IPreference::LoadAllDefaults();
ReadPrefsFromFile( STATIC_INI_PATH, GetPreferencesSection() );
SavePrefsToDisk();
@@ -454,6 +456,26 @@ void PrefsManager::ReadGamePrefsFromIni( const CString &sIni )
}
}
void PrefsManager::ReadDefaultsFromFile( const CString &sIni, const CString &sSection )
{
IniFile ini;
if( !ini.ReadFile(sIni) )
return;
ReadDefaultsFromIni( ini, sSection );
}
void PrefsManager::ReadDefaultsFromIni( const IniFile &ini, const CString &sSection )
{
// Apply our fallback recursively (if any) before applying ourself.
// TODO: detect circular?
CString sFallback;
if( ini.GetValue(sSection,"Fallback",sFallback) )
ReadDefaultsFromIni( ini, sFallback );
IPreference::ReadAllDefaultsFromNode( ini.GetChild(sSection) );
}
void PrefsManager::SavePrefsToDisk()
{
IniFile ini;