Fix Player2's highlight showing in ScreenPlayerOptions when not joined.

This commit is contained in:
Chris Danford
2003-03-16 22:51:29 +00:00
parent 93483d0140
commit ccb722c182
2 changed files with 13 additions and 8 deletions
+10 -6
View File
@@ -434,12 +434,16 @@ void ScreenManager::SetNewScreen( CString sClassName )
/* If this is a system menu, don't let the operator key touch it!
However, if you add an options screen, please include it here -- Miryokuteki */
if( sClassName == "ScreenOptionsMenu" || sClassName == "ScreenMachineOptions" ||
sClassName == "ScreenOptions" || sClassName == "ScreenInputOptions" ||
sClassName == "ScreenGraphicOptions" || sClassName == "ScreenGameplayOptions" ||
sClassName == "ScreenMapControllers" || sClassName == "ScreenPlayerOptions" ||
sClassName == "ScreenAppearanceOptions" || sClassName == "ScreenEdit" ||
sClassName == "ScreenEditMenu" || sClassName == "ScreenSoundOptions")
if( sClassName == "ScreenOptionsMenu" ||
sClassName == "ScreenMachineOptions" ||
sClassName == "ScreenInputOptions" ||
sClassName == "ScreenGraphicOptions" ||
sClassName == "ScreenGameplayOptions" ||
sClassName == "ScreenMapControllers" ||
sClassName == "ScreenAppearanceOptions" ||
sClassName == "ScreenEdit" ||
sClassName == "ScreenEditMenu" ||
sClassName == "ScreenSoundOptions" )
GAMESTATE->m_bIsOnSystemMenu = true;
else
GAMESTATE->m_bIsOnSystemMenu = false;