diff --git a/stepmania/src/GameState.cpp b/stepmania/src/GameState.cpp index 022e02746d..f94c32d273 100644 --- a/stepmania/src/GameState.cpp +++ b/stepmania/src/GameState.cpp @@ -215,8 +215,9 @@ bool GameState::IsPlayable( const ModeChoice& mc ) bool GameState::IsPlayerEnabled( PlayerNumber pn ) { - if( GAMESTATE->m_bIsOnSystemMenu ) // if no style set (we're in TitleMenu, ConfigInstruments or something) - return true; // allow input from both sides + // no longer necessary +// if( GAMESTATE->m_bIsOnSystemMenu ) // if no style set (we're in TitleMenu, ConfigInstruments or something) +// return true; // allow input from both sides if( m_CurStyle == STYLE_INVALID ) // no style chosen if( this->m_bPlayersCanJoin ) diff --git a/stepmania/src/ScreenManager.cpp b/stepmania/src/ScreenManager.cpp index ae843c7f01..0f94b21d16 100644 --- a/stepmania/src/ScreenManager.cpp +++ b/stepmania/src/ScreenManager.cpp @@ -434,12 +434,16 @@ void ScreenManager::SetNewScreen( CString sClassName ) /* If this is a system menu, don't let the operator key touch it! However, if you add an options screen, please include it here -- Miryokuteki */ - if( sClassName == "ScreenOptionsMenu" || sClassName == "ScreenMachineOptions" || - sClassName == "ScreenOptions" || sClassName == "ScreenInputOptions" || - sClassName == "ScreenGraphicOptions" || sClassName == "ScreenGameplayOptions" || - sClassName == "ScreenMapControllers" || sClassName == "ScreenPlayerOptions" || - sClassName == "ScreenAppearanceOptions" || sClassName == "ScreenEdit" || - sClassName == "ScreenEditMenu" || sClassName == "ScreenSoundOptions") + if( sClassName == "ScreenOptionsMenu" || + sClassName == "ScreenMachineOptions" || + sClassName == "ScreenInputOptions" || + sClassName == "ScreenGraphicOptions" || + sClassName == "ScreenGameplayOptions" || + sClassName == "ScreenMapControllers" || + sClassName == "ScreenAppearanceOptions" || + sClassName == "ScreenEdit" || + sClassName == "ScreenEditMenu" || + sClassName == "ScreenSoundOptions" ) GAMESTATE->m_bIsOnSystemMenu = true; else GAMESTATE->m_bIsOnSystemMenu = false;