const const const
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@@ -585,12 +585,12 @@ void RageDisplay::FlushQueue()
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m_iDrawsSinceLastCheck++;
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}
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void RageDisplay::SetViewTransform( D3DXMATRIX* pMatrix )
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void RageDisplay::SetViewTransform( const D3DXMATRIX* pMatrix )
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{
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FlushQueue();
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m_pd3dDevice->SetTransform( D3DTS_VIEW, pMatrix );
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}
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void RageDisplay::SetProjectionTransform( D3DXMATRIX* pMatrix )
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void RageDisplay::SetProjectionTransform( const D3DXMATRIX* pMatrix )
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{
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FlushQueue();
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m_pd3dDevice->SetTransform( D3DTS_PROJECTION, pMatrix );
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