warning: "/*" within comment
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@@ -324,7 +324,7 @@ void BitmapText::DrawChars( bool bUseStrokeTexture )
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else
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else
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DISPLAY->SetTexture( TextureUnit_1, m_vpFontPageTextures[start]->m_pTextureMain->GetTexHandle() );
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DISPLAY->SetTexture( TextureUnit_1, m_vpFontPageTextures[start]->m_pTextureMain->GetTexHandle() );
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/* Don't bother setting texture render states for text. We never go outside of 0..1. /*
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/* Don't bother setting texture render states for text. We never go outside of 0..1. */
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/* We should call SetTextureRenderStates because it does more than just setting
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/* We should call SetTextureRenderStates because it does more than just setting
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* the texture wrapping state. If setting the wrapping state is found to be slow,
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* the texture wrapping state. If setting the wrapping state is found to be slow,
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* there should probably be a "don't care" texture wrapping mode set in Actor. -Chris */
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* there should probably be a "don't care" texture wrapping mode set in Actor. -Chris */
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