diff --git a/stepmania/src/BitmapText.cpp b/stepmania/src/BitmapText.cpp index b69b7076c2..c59f95ce58 100644 --- a/stepmania/src/BitmapText.cpp +++ b/stepmania/src/BitmapText.cpp @@ -324,7 +324,7 @@ void BitmapText::DrawChars( bool bUseStrokeTexture ) else DISPLAY->SetTexture( TextureUnit_1, m_vpFontPageTextures[start]->m_pTextureMain->GetTexHandle() ); - /* Don't bother setting texture render states for text. We never go outside of 0..1. /* + /* Don't bother setting texture render states for text. We never go outside of 0..1. */ /* We should call SetTextureRenderStates because it does more than just setting * the texture wrapping state. If setting the wrapping state is found to be slow, * there should probably be a "don't care" texture wrapping mode set in Actor. -Chris */