Add edit management screen
This commit is contained in:
@@ -51,6 +51,7 @@ ScreenOptionsEditCourse.cpp ScreenOptionsEditCourse.h \
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ScreenOptionsEditCourseEntry.cpp ScreenOptionsEditCourseEntry.h \
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ScreenOptionsEditProfile.cpp ScreenOptionsEditProfile.h \
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ScreenOptionsManageCourses.cpp ScreenOptionsManageCourses.h \
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ScreenOptionsManageEditSteps.cpp ScreenOptionsManageEditSteps.h \
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ScreenOptionsManageProfiles.cpp ScreenOptionsManageProfiles.h \
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ScreenOptionsMaster.cpp ScreenOptionsMaster.h \
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ScreenOptionsMasterPrefs.cpp ScreenOptionsMasterPrefs.h ScreenPackages.cpp ScreenPackages.h \
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@@ -0,0 +1,298 @@
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#include "global.h"
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#include "ScreenOptionsManageEditSteps.h"
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#include "ScreenManager.h"
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#include "RageLog.h"
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#include "GameState.h"
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#include "SongManager.h"
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//#include "CommonMetrics.h"
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#include "ScreenTextEntry.h"
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#include "ScreenPrompt.h"
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//#include "ScreenMiniMenu.h"
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#include "GameManager.h"
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#include "Steps.h"
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#include "ScreenMiniMenu.h"
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#include "RageUtil.h"
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AutoScreenMessage( SM_BackFromRename )
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AutoScreenMessage( SM_BackFromContextMenu )
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enum StepsEditAction
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{
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StepsEditAction_Edit,
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StepsEditAction_Rename,
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StepsEditAction_Delete,
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NUM_StepsEditAction
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};
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static const CString StepsEditActionNames[] = {
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"Edit",
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"Rename",
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"Delete",
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};
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XToString( StepsEditAction, NUM_StepsEditAction );
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#define FOREACH_StepsEditAction( i ) FOREACH_ENUM( StepsEditAction, NUM_StepsEditAction, i )
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static MenuDef g_TempMenu(
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"ScreenMiniMenuContext"
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);
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static bool ValidateEditStepsName( const CString &sAnswer, CString &sErrorOut )
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{
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if( sAnswer.empty() )
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return false;
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// Steps name must be unique
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vector<Steps*> v;
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SONGMAN->GetStepsLoadedFromProfile( v, PROFILE_SLOT_MACHINE );
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FOREACH_CONST( Steps*, v, s )
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{
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if( GAMESTATE->m_pCurSteps[PLAYER_1].Get() == *s )
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continue; // don't comepare name against ourself
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if( (*s)->GetDescription() == sAnswer )
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return false;
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}
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return true;
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}
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REGISTER_SCREEN_CLASS( ScreenOptionsManageEditSteps );
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ScreenOptionsManageEditSteps::ScreenOptionsManageEditSteps( CString sName ) : ScreenOptions( sName )
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{
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LOG->Trace( "ScreenOptionsManageEditSteps::ScreenOptionsManageEditSteps()" );
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}
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void ScreenOptionsManageEditSteps::Init()
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{
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ScreenOptions::Init();
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EDIT_MODE.Load(m_sName,"EditMode");
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}
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void ScreenOptionsManageEditSteps::BeginScreen()
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{
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vector<OptionRowDefinition> vDefs;
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vector<OptionRowHandler*> vHands;
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OptionRowDefinition def;
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def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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int iIndex = 0;
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{
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def.m_sName = "";
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def.m_bAllowThemeTitle = false;
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def.m_vsChoices.clear();
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def.m_vsChoices.push_back( "Create New" );
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vDefs.push_back( def );
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vHands.push_back( NULL );
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iIndex++;
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}
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SONGMAN->GetStepsLoadedFromProfile( m_vpSteps, PROFILE_SLOT_MACHINE );
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FOREACH_CONST( Steps*, m_vpSteps, s )
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{
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def.m_sName = GAMEMAN->StepsTypeToThemedString( (*s)->m_StepsType );
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def.m_bAllowThemeTitle = false;
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def.m_vsChoices.clear();
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def.m_vsChoices.push_back( (*s)->GetDescription() );
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def.m_bAllowThemeItems = false;
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vDefs.push_back( def );
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vHands.push_back( NULL );
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iIndex++;
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}
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ScreenOptions::InitMenu( vDefs, vHands );
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ScreenOptions::BeginScreen();
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// select the last chosen course
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if( GAMESTATE->m_pCurSteps[PLAYER_1] )
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{
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vector<Steps*>::const_iterator iter = find( m_vpSteps.begin(), m_vpSteps.end(), GAMESTATE->m_pCurSteps[PLAYER_1] );
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if( iter != m_vpSteps.end() )
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{
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int iIndex = iter - m_vpSteps.begin();
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this->MoveRowAbsolute( PLAYER_1, 1 + iIndex, false );
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}
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}
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AfterChangeRow( PLAYER_1 );
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}
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void ScreenOptionsManageEditSteps::HandleScreenMessage( const ScreenMessage SM )
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{
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if( SM == SM_Success )
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{
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LOG->Trace( "Delete successful; deleting Steps from memory" );
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SONGMAN->DeleteSteps( GetStepsWithFocus() );
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SCREENMAN->SetNewScreen( this->m_sName ); // reload
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}
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else if( SM == SM_Failure )
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{
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LOG->Trace( "Delete failed; not deleting Steps" );
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}
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else if( SM == SM_GoToNextScreen )
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{
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int iCurRow = m_iCurrentRow[PLAYER_1];
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if( iCurRow == (int)m_pRows.size() - 1 )
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{
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this->HandleScreenMessage( SM_GoToPrevScreen );
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return; // don't call base
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}
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}
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else if( SM == SM_BackFromRename )
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{
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if( !ScreenTextEntry::s_bCancelledLast )
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{
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ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
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GAMESTATE->m_pCurSteps[PLAYER_1]->SetDescription( ScreenTextEntry::s_sLastAnswer );
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SCREENMAN->SetNewScreen( this->m_sName ); // reload
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}
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}
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else if( SM == SM_BackFromContextMenu )
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{
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if( !ScreenMiniMenu::s_bCancelled )
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{
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switch( ScreenMiniMenu::s_iLastRowCode )
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{
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case StepsEditAction_Edit:
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{
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Steps *pSteps = GetStepsWithFocus();
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Song *pSong = SONGMAN->GetSongFromSteps( pSteps );
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GAMESTATE->m_pCurSong.Set( pSong );
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GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
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ScreenOptions::BeginFadingOut();
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}
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break;
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case StepsEditAction_Rename:
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{
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ScreenTextEntry::TextEntry(
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SM_BackFromRename,
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"Enter a name for the Steps.",
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GAMESTATE->m_pCurSteps[PLAYER_1]->GetDescription(),
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MAX_EDIT_STEPS_DESCRIPTION_LENGTH,
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ValidateEditStepsName );
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}
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break;
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case StepsEditAction_Delete:
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{
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ScreenPrompt::Prompt( SM_None, "This Steps will be lost permanently.\n\nContinue with delete?", PROMPT_YES_NO, ANSWER_NO );
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}
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break;
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}
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}
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}
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else if( SM == SM_LoseFocus )
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{
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this->PlayCommand( "ScreenLoseFocus" );
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}
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else if( SM == SM_GainFocus )
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{
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this->PlayCommand( "ScreenGainFocus" );
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}
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ScreenOptions::HandleScreenMessage( SM );
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}
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void ScreenOptionsManageEditSteps::AfterChangeRow( PlayerNumber pn )
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{
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Steps *pSteps = GetStepsWithFocus();
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Song *pSong = pSteps ? SONGMAN->GetSongFromSteps( pSteps ) : NULL;
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GAMESTATE->m_pCurSong.Set( pSong );
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GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
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ScreenOptions::AfterChangeRow( pn );
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}
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void ScreenOptionsManageEditSteps::ProcessMenuStart( const InputEventPlus &input )
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{
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int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
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if( iCurRow == 0 ) // "create new"
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{
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vector<Steps*> v;
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SONGMAN->GetStepsLoadedFromProfile( v, PROFILE_SLOT_MACHINE );
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if( v.size() >= MAX_EDIT_STEPS_PER_PROFILE )
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{
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CString s = ssprintf(
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"You have %d Steps edits, the maximum number allowed.\n\n"
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"You must delete an existing Steps edit before creating a new Steps edit.",
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MAX_EDIT_STEPS_PER_PROFILE );
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ScreenPrompt::Prompt( SM_None, s );
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return;
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}
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}
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else if( iCurRow == (int)m_pRows.size()-1 ) // "done"
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{
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this->BeginFadingOut();
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}
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else // a Steps
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{
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g_TempMenu.rows.clear();
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FOREACH_StepsEditAction( i )
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{
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MenuRowDef mrd( i, StepsEditActionToString(i), true, EDIT_MODE_HOME, 0, "" );
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g_TempMenu.rows.push_back( mrd );
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}
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int iWidth, iX, iY;
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this->GetWidthXY( PLAYER_1, iCurRow, 0, iWidth, iX, iY );
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ScreenMiniMenu::MiniMenu( &g_TempMenu, SM_BackFromContextMenu, SM_BackFromContextMenu, (float)iX, (float)iY );
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}
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}
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void ScreenOptionsManageEditSteps::ImportOptions( int iRow, const vector<PlayerNumber> &vpns )
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{
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}
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void ScreenOptionsManageEditSteps::ExportOptions( int iRow, const vector<PlayerNumber> &vpns )
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{
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}
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Steps *ScreenOptionsManageEditSteps::GetStepsWithFocus() const
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{
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int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
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if( iCurRow == 0 )
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return NULL;
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else if( iCurRow == (int)m_pRows.size()-1 ) // "done"
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return NULL;
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// a Steps
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int iStepsIndex = iCurRow - 1;
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return m_vpSteps[iStepsIndex];
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}
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/*
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* (c) 2002-2005 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
|
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* whom the Software is furnished to do so, provided that the above
|
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -0,0 +1,58 @@
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#ifndef ScreenOptionsManageEditSteps_H
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#define ScreenOptionsManageEditSteps_H
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#include "ScreenOptions.h"
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#include "GameConstantsAndTypes.h"
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class Steps;
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class ScreenOptionsManageEditSteps : public ScreenOptions
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{
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public:
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ScreenOptionsManageEditSteps( CString sName );
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void Init();
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virtual void BeginScreen();
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virtual void HandleScreenMessage( const ScreenMessage SM );
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protected:
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virtual void ImportOptions( int iRow, const vector<PlayerNumber> &vpns );
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virtual void ExportOptions( int iRow, const vector<PlayerNumber> &vpns );
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virtual void AfterChangeRow( PlayerNumber pn );
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virtual void ProcessMenuStart( const InputEventPlus &input );
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Steps *GetStepsWithFocus() const;
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vector<Steps*> m_vpSteps;
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ThemeMetricEnum<EditMode> EDIT_MODE;
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};
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#endif
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
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*/
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@@ -1422,6 +1422,16 @@ void Song::FreeAllLoadedFromProfile( ProfileSlot slot )
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this->DeleteSteps( apToRemove[i] );
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}
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void Song::GetStepsLoadedFromProfile( ProfileSlot slot, vector<Steps*> &vpStepsOut ) const
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{
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for( unsigned s=0; s<m_vpSteps.size(); s++ )
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{
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Steps* pSteps = m_vpSteps[s];
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if( pSteps->GetLoadedFromProfileSlot() == slot )
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vpStepsOut.push_back( pSteps );
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}
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}
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int Song::GetNumStepsLoadedFromProfile( ProfileSlot slot ) const
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{
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int iCount = 0;
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@@ -865,6 +865,41 @@ void SongManager::SetPreferences()
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}
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}
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void SongManager::GetStepsLoadedFromProfile( vector<Steps*> &AddTo, ProfileSlot slot )
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{
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const vector<Song*> &vSongs = SONGMAN->GetAllSongs();
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FOREACH_CONST( Song*, vSongs, song )
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{
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(*song)->GetStepsLoadedFromProfile( slot, AddTo );
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}
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}
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Song *SongManager::GetSongFromSteps( Steps *pSteps )
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{
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const vector<Song*> &vSongs = SONGMAN->GetAllSongs();
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FOREACH_CONST( Song*, vSongs, song )
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{
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vector<Steps*> vSteps;
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(*song)->GetSteps( vSteps );
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FOREACH_CONST( Steps*, vSteps, steps )
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{
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if( *steps == pSteps )
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{
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return *song;
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}
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}
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}
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ASSERT(0);
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return NULL;
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}
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void SongManager::DeleteSteps( Steps *pSteps )
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{
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Song *pSong = GetSongFromSteps( pSteps );
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pSong->DeleteSteps( pSteps );
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}
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void SongManager::GetAllCourses( vector<Course*> &AddTo, bool bIncludeAutogen )
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{
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for( unsigned i=0; i<m_pCourses.size(); i++ )
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@@ -90,6 +90,9 @@ public:
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Song* GetRandomSong();
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Course* GetRandomCourse();
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void GetStepsLoadedFromProfile( vector<Steps*> &AddTo, ProfileSlot slot );
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Song *GetSongFromSteps( Steps *pSteps );
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void DeleteSteps( Steps *pSteps ); // transfers ownership of pSteps
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void GetAllCourses( vector<Course*> &AddTo, bool bIncludeAutogen );
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void GetCourses( CourseType ct, vector<Course*> &AddTo, bool bIncludeAutogen );
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@@ -496,6 +496,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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<File
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RelativePath=".\ScreenOptionsManageCourses.h">
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</File>
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<File
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RelativePath=".\ScreenOptionsManageEditSteps.cpp">
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</File>
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<File
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RelativePath=".\ScreenOptionsManageEditSteps.h">
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</File>
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<File
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RelativePath=".\ScreenOptionsManageProfiles.cpp">
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</File>
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|
||||
@@ -1,5 +1,5 @@
|
||||
# Microsoft Developer Studio Project File - Name="StepMania" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 60000
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
@@ -62,7 +62,7 @@ IntDir=.\../Debug6
|
||||
TargetDir=\cvs\stepmania\Program
|
||||
TargetName=StepMania-debug
|
||||
SOURCE="$(InputPath)"
|
||||
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
|
||||
# End Special Build Tool
|
||||
|
||||
@@ -99,7 +99,7 @@ IntDir=.\../Release6
|
||||
TargetDir=\cvs\stepmania\Program
|
||||
TargetName=StepMania
|
||||
SOURCE="$(InputPath)"
|
||||
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
|
||||
# End Special Build Tool
|
||||
|
||||
@@ -2864,6 +2864,14 @@ SOURCE=.\ScreenOptionsManageCourses.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScreenOptionsManageEditSteps.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScreenOptionsManageEditSteps.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScreenOptionsManageProfiles.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
@@ -224,6 +224,7 @@ public:
|
||||
|
||||
void FreeAllLoadedFromProfile( ProfileSlot slot = PROFILE_SLOT_INVALID );
|
||||
bool WasLoadedFromProfile() const { return m_LoadedFromProfile != PROFILE_SLOT_INVALID; }
|
||||
void GetStepsLoadedFromProfile( ProfileSlot slot, vector<Steps*> &vpStepsOut ) const;
|
||||
int GetNumStepsLoadedFromProfile( ProfileSlot slot ) const;
|
||||
bool IsEditAlreadyLoaded( Steps* pSteps ) const;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user