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@@ -106,7 +106,7 @@ void LifeMeterBattery::ChangeLife( TapNoteScore score )
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if( m_iLivesLeft == 0 )
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return;
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// xxx: This is hardcoded; we should use metrics for this. -aj
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// todo: let the themer decide how this is handled. -aj
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switch( score )
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{
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case TNS_W1:
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@@ -153,7 +153,7 @@ void LifeMeterBattery::ChangeLife( HoldNoteScore score, TapNoteScore tscore )
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case HNS_Held:
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break;
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case HNS_LetGo:
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ChangeLife( TNS_Miss ); // LetGo is the same as a miss
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ChangeLife( TNS_Miss ); // LetGo is the same as a miss
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break;
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default:
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ASSERT(0);
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@@ -43,7 +43,6 @@ private:
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float m_fBatteryBlinkTime; // if > 0 battery is blinking
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// theme metrics added for sm-ssc
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//ThemeMetric<> METRIC_NAME;
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ThemeMetric<float> BATTERY_BLINK_TIME;
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AutoActor m_sprFrame;
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@@ -560,7 +560,7 @@ bool SMLoader::LoadFromSMFile( const RString &sPath, Song &out, bool bFromCache
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else if( sValueName=="OFFSET" )
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{
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out.m_fBeat0OffsetInSeconds = StringToFloat( sParams[1] );
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out.m_SongTiming.m_fBeat0OffsetInSeconds = StringToFloat( sParams[1] );
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}
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else if( sValueName=="BPMS" )
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{
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@@ -265,7 +265,7 @@ void PlayerOptions::FromString( const RString &sMultipleMods )
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{
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if (!FromOneModString( *s, sThrowAway ))
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{
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LOG->Trace( "Attempted to load a non-existing mod %s for the Player. Ignoring.", (*s).c_str() );
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LOG->Trace( "Attempted to load a non-existing mod \'%s\' for the Player. Ignoring.", (*s).c_str() );
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}
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}
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}
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@@ -300,8 +300,8 @@ bool PlayerOptions::FromOneModString( const RString &sOneMod, RString &sErrorOut
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* they meant "*123". */
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if( s->Right(1) == "*" )
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{
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/* XXX We know what they want, is there any reason not to handle it? */
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/* Yes. We should be strict in handling the format. -Chris */
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// XXX: We know what they want, is there any reason not to handle it?
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// Yes. We should be strict in handling the format. -Chris
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sErrorOut = ssprintf("Invalid player options \"%s\"; did you mean '*%d'?", s->c_str(), StringToInt(*s) );
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return false;
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}
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@@ -583,7 +583,7 @@ float PlayerStageStats::GetPercentageOfTaps( TapNoteScore tns ) const
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void PlayerStageStats::CalcAwards( PlayerNumber p, bool bGaveUp, bool bUsedAutoplay )
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{
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LOG->Trace( "hand out awards" );
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//LOG->Trace( "hand out awards" );
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m_PeakComboAward = PeakComboAward_Invalid;
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@@ -592,7 +592,7 @@ void PlayerStageStats::CalcAwards( PlayerNumber p, bool bGaveUp, bool bUsedAutop
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deque<StageAward> &vPdas = GAMESTATE->m_vLastStageAwards[p];
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LOG->Trace( "per difficulty awards" );
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//LOG->Trace( "per difficulty awards" );
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// per-difficulty awards
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// don't give per-difficutly awards if using easy mods
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@@ -632,7 +632,7 @@ void PlayerStageStats::CalcAwards( PlayerNumber p, bool bGaveUp, bool bUsedAutop
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else
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m_StageAward = StageAward_Invalid;
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LOG->Trace( "done with per difficulty awards" );
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//LOG->Trace( "done with per difficulty awards" );
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// DO give peak combo awards if using easy mods
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int iComboAtStartOfStage = GetComboAtStartOfStage();
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@@ -642,7 +642,7 @@ void PlayerStageStats::CalcAwards( PlayerNumber p, bool bGaveUp, bool bUsedAutop
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{
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int iLevel = 1000 * (pca+1);
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bool bCrossedLevel = iComboAtStartOfStage < iLevel && iPeakCombo >= iLevel;
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LOG->Trace( "pca = %d, iLevel = %d, bCrossedLevel = %d", pca, iLevel, bCrossedLevel );
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//LOG->Trace( "pca = %d, iLevel = %d, bCrossedLevel = %d", pca, iLevel, bCrossedLevel );
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if( bCrossedLevel )
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GAMESTATE->m_vLastPeakComboAwards[p].push_back( pca );
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}
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@@ -652,7 +652,7 @@ void PlayerStageStats::CalcAwards( PlayerNumber p, bool bGaveUp, bool bUsedAutop
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else
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m_PeakComboAward = PeakComboAward_Invalid;
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LOG->Trace( "done with per combo awards" );
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//LOG->Trace( "done with per combo awards" );
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}
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+1
-1
@@ -35,7 +35,7 @@
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* </li></ul>
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*/
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#ifndef PRODUCT_VER_BARE
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#define PRODUCT_VER_BARE v5.0 Preview 1
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#define PRODUCT_VER_BARE v5.0 Preview 1a
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#endif
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/**
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+1
-1
@@ -5,7 +5,7 @@
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; see ProductInfo.h for use descriptions
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!define PRODUCT_ID "StepMania"
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!define PRODUCT_VER "v5.0 Preview 1"
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!define PRODUCT_VER "v5.0 Preview 1a"
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!define PRODUCT_DISPLAY "${PRODUCT_ID} ${PRODUCT_VER}"
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!define PRODUCT_BITMAP "ssc"
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+1
-1
@@ -41,7 +41,7 @@
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* @brief The internal version of the cache for StepMania.
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*
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* Increment this value to invalidate the current cache. */
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const int FILE_CACHE_VERSION = 177;
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const int FILE_CACHE_VERSION = 178;
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/** @brief How long does a song sample last by default? */
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const float DEFAULT_MUSIC_SAMPLE_LENGTH = 12.f;
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@@ -287,9 +287,6 @@ public:
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/** @brief The Song's TimingData. */
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TimingData m_SongTiming;
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/** @brief The initial offset of a song. */
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float m_fBeat0OffsetInSeconds;
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typedef vector<BackgroundChange> VBackgroundChange;
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private:
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/**
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@@ -181,8 +181,8 @@ IDI_ICON1 ICON "smzip.ico"
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 1,0,0,1
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PRODUCTVERSION 1,2,4,1
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FILEVERSION 5,0,0,2
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PRODUCTVERSION 5,0,0,2
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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@@ -197,14 +197,14 @@ BEGIN
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BEGIN
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BLOCK "040904b0"
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BEGIN
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VALUE "CompanyName", "the spinal shark collective\nhttp://ssc.ajworld.net/"
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VALUE "FileDescription", "sm-ssc"
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VALUE "FileVersion", "1, 2, 4, 0"
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VALUE "CompanyName", "StepMania Team\nhttp://www.stepmania.com/"
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VALUE "FileDescription", "StepMania"
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VALUE "FileVersion", "5, 0, 0, 2"
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VALUE "InternalName", "sm-ssc"
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VALUE "LegalCopyright", "Copyright © 2001-2011"
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VALUE "OriginalFilename", "StepMania.exe"
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VALUE "ProductName", "sm-ssc"
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VALUE "ProductVersion", "1, 2, 4, 0"
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VALUE "ProductName", "StepMania"
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VALUE "ProductVersion", "5, 0, 0, 2"
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END
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END
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BLOCK "VarFileInfo"
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