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@@ -8,7 +8,7 @@ void ScreenGameplayNormal::FillPlayerInfo( vector<PlayerInfo> &vPlayerInfoOut )
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{
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vPlayerInfoOut.resize( NUM_PLAYERS );
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FOREACH_PlayerNumber( p )
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vPlayerInfoOut[p].Load( p, MultiPlayer_INVALID, true );
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vPlayerInfoOut[p].Load( p, MultiPlayer_Invalid, true );
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};
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// lua end
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