Handle Z on receptors.
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@@ -72,6 +72,10 @@ void GhostArrowRow::DrawPrimitives()
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m_GhostArrowRow[c].SetX( fX );
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m_GhostArrowRowBright[c].SetX( fX );
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m_HoldGhostArrowRow[c].SetX( fX );
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float fZ = ArrowGetZPos( m_PlayerNumber, c, 0 );
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m_GhostArrowRow[c].SetZ( fZ );
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m_GhostArrowRowBright[c].SetZ( fZ );
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m_HoldGhostArrowRow[c].SetZ( fZ );
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m_GhostArrowRow[c].Draw();
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m_GhostArrowRowBright[c].Draw();
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