draw pressblock underneath receptors
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@@ -44,9 +44,10 @@ bool ReceptorArrow::Load( CString NoteSkin, PlayerNumber pn, int iColNo )
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m_pPressBlock.Load( NOTESKIN->GetPathTo(NoteSkin,sButton,"KeypressBlock") );
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// draw pressblock before receptors
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this->AddChild( m_pPressBlock );
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this->AddChild( m_pReceptorWaiting );
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this->AddChild( m_pReceptorGo );
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this->AddChild( m_pPressBlock );
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return true;
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}
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@@ -70,12 +71,10 @@ void ReceptorArrow::Update( float fDeltaTime )
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void ReceptorArrow::Draw()
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{
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// draw pressblock under receptors
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m_pPressBlock->SetHidden( !m_bIsPressed );
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m_bIsPressed = false; // it may get turned back on next update
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m_pReceptorGo->SetHidden( !GAMESTATE->m_bPastHereWeGo );
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m_pReceptorWaiting->SetHidden( GAMESTATE->m_bPastHereWeGo );
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m_pPressBlock->SetHidden( !m_bIsPressed );
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m_bIsPressed = false; // it may get turned back on next update
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ActorFrame::Draw();
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}
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