cleanup
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@@ -200,8 +200,6 @@ void ScoreKeeperMAX2::AddScore( TapNoteScore score )
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// What does this do? "Don't use a multiplier if
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// the player has failed"?
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// Also, why does this switch on score again instead
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// of just adding p? -Chris
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if( GAMESTATE->m_CurStageStats.bFailed[m_PlayerNumber] )
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{
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m_iScore += p;
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